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How do I rotate this shape?

I am just starting out with canvas. I made this:

http://www.kingoslo.com/instruments/

The arrow for the tachometer is a drawn using canvas. Now I am trying to make an animation to rotate it around the enter of the tachometer (not itself). This is what I have written so far:

 <script type="text/javascript">
  var img = new Image(); 

  function init(){  
   img.src = 'background.png'; 
   setTimeout(draw,4000);   
  }  

  function draw() {  
   var ctx = document.getElementById('canvas').getContext('2d');   
   img.onload = function(){  
    ctx.drawImage(img,0,0); 
    ctx.beginPath();
    ctx.moveTo(247,308);
    ctx.bezierCurveTo(51, 408, 51, 410, 51, 411);
    ctx.bezierCurveTo(53, 413, 52, 412, 249, 313);
    ctx.fillStyle = "red";
    ctx.fill();
   }  
  }
 </script>

I have no idea how to get further. Also, is there comprehensive documentation anywhere that covers these things?

Thanks.

Kind regards,
Marius

Have you seen this https://github.com/vjt/canvas-speedometer

I have written your code:

Make sure that the center point of the meter must be at the center of your image else it will not work.

You can handle value of i to rotate your pin in meter.

Here, I have taken two images

  1. mt.png //for background meter http://i.stack.imgur.com/qbWeO.png
  2. pin3.png //for meter pin http://i.stack.imgur.com/SQEv6.png

CODE:

<script type="text/javascript">
            function startup() {
                    var canvas = document.getElementById('canvas');
                    var context = canvas.getContext('2d');
                    var meter = new Image();
                    meter.src = 'Mt.png';    //meter background image
                    var pin = new Image();
                    pin.src = 'pin3.png';    //meter pin image                 

                    var x=meter.width/2;     // center point.X (must be the center of image)
                    var y=meter.height/2;    // center point.Y 
                    var width = meter.width; 
                    var height = meter.height;

                    var i=120;             // angle of rotation in degrees
                    var min =-115;         // maximum angle = 6 RPM in meter 
                    var max =100;          // minimum angle = 0 RPM in meter 

                    i=(i < min)? min:(i > max)? max:i;  //to check i must be within min & max range
                    var angleInRadians = Math.PI * i/180;  //converting degree to radians
                    meter.onload = function()
                    {
                        context.translate(x,y);    //setting center at x,y                        
                        context.drawImage(meter, -width / 2, -height / 2, width, height);  //drawing meter background 
                        context.rotate(angleInRadians); //rotating by angle
                        context.drawImage(pin, 0-pin.width/2,0-pin.height+pin.width/2,pin.width,pin.height);  //adjusting pin center at meter center

                    }
            }
    </script>

Update: If you want to handle meter with value of rpm Replace

                    var i=120;             // angle of rotation in degrees
                    var min =-115;         // maximum angle = 6 RPM in meter 
                    var max =100;          // minimum angle = 0 RPM in meter 

with

                    var r=1.7;               //handle here
                    var min =-114;           
                    var max =99;                                  
                    var span = (max-min)/6;  // dividing rotation angle by meter scale
                    var i=r*span+min;        //angle of rotation from value of r and span

output:
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