/* this is our script for monopoly_first_page.html */
var result;
var button;
var image;
var x = 0;
function animation( animatedObject ){
var hereObject = animatedObject;
alert( hereObject );
/*setInterval( animate( animatedObject, x ), 100 );*/
}
function animate( hereObject, x ){
alert( x );
if( x == 0){
hereObject.style.width++;
}
else{
hereObject.style.width--;
}
if( hereObject.style.width <= 225 ){
x = 0;
}
if( hereObject.style.width >= 300 ){
x = 1;
}
}
function disanimation( animatedObject ){
var hereObject = animatedObject;
clearInterval();
}
window.onload = init;
function init(){
result = document.getElementById( "result" );
button = document.getElementById( "button-container" );
document.getElementById( "button-container" ).onmouseclick = animation( button );
document.getElementById( "button-container" ).onmouseout = disanimation( button );
alert( button );
alert( button );
}
hi every one...this is one of my source code and im a beginner...i faced a problem and it is where i wrote this statement:
document.getElementById( "button-container" ).onmouseclick = animation( button );
when function init begins to run function animation also execetues... but im sure im not rolling my mouse over the specified DIV... what is the problem?
You need to pass a function to any handlers. What is happening with your code is that it calls animation(button)
then sets that value to the onmouseclick property. Since the animation(...)
function doesn't return a function, nothing beneficial will happen.
This would be a lot closer.
whatever.onmouseclick = animation;
If you need to, you could also do this: (assuming you want a specific button passed)
whatever.onmouseclick = function(e) { animation(button); }
just wanted to add to john, you can also do
document.getElementById( "button-container" ).addEventListener("click",function(){animation(button);},true);
insetead of "onmouseclick"
:-)
As @JohnFisher already mentioned, you assign the RESULT of your function to the event However I only ever use onclick. Where did you get onmouseclick from? Also you repeat your getElementById unnecessarily and have an init that is an onload so consolidate it:
window.onload = function() {
var button = document.getElementById( "button-container" );
// button is not necessarily known or the same at the time of the click so use (this)
button.onclick = function() { animation(this); }
button.onmouseout = function() { disanimation(this); }
}
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