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UITapGestureRecognizer

I check out Apple's ScrollView suite example code. When i use it in my code then it not working while i had not made any change.I was just wondering how I cannot get a double tap to undo the zoom inside of a scroll view? I cant seem to figure it out. I am insert image from URL while in the sample code drag a image in interface builder. I also try with same code but recognize of tap on image is not working. Why it happened i can not get it? I also show my code below:

- (void)loadView {
[super loadView];

// set the tag for the image view
[imageView setTag:ZOOM_VIEW_TAG];

// add gesture recognizers to the image view
UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleSingleTap:)];
UITapGestureRecognizer *doubleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleDoubleTap:)];
UITapGestureRecognizer *twoFingerTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTwoFingerTap:)];

[doubleTap setNumberOfTapsRequired:2];
[twoFingerTap setNumberOfTouchesRequired:2];

[imageView addGestureRecognizer:singleTap];
[imageView addGestureRecognizer:doubleTap];
[imageView addGestureRecognizer:twoFingerTap];

[singleTap release];
[doubleTap release];
[twoFingerTap release];

NSURL *imgUrl=[[NSURL alloc] initWithString:@"http://www.iso.org/iso/alan_bryden_larger.jpg"];                 
NSData *imgData = [NSData dataWithContentsOfURL:imgUrl];
UIImage *img = [UIImage imageWithData:imgData];
imageView = [[UIImageView alloc] initWithImage:img];

[self.imageScrollView addSubview:imageView];
[imgUrl release]; 

// calculate minimum scale to perfectly fit image width, and begin at that scale
float minimumScale = [imageScrollView frame].size.width  / [imageView frame].size.width;
[imageScrollView setMinimumZoomScale:minimumScale];
[imageScrollView setZoomScale:minimumScale];}
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView {
return [imageScrollView viewWithTag:ZOOM_VIEW_TAG];} 


 - (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(float)scale {
[scrollView setZoomScale:scale+0.01 animated:NO];
[scrollView setZoomScale:scale animated:NO];}

 - (void)handleDoubleTap:(UIGestureRecognizer *)gestureRecognizer {
// double tap zooms in
float newScale = [imageScrollView zoomScale] * ZOOM_STEP;
CGRect zoomRect = [self zoomRectForScale:newScale withCenter:[gestureRecognizer locationInView:gestureRecognizer.view]];
[imageScrollView zoomToRect:zoomRect animated:YES];}

 - (void)handleTwoFingerTap:(UIGestureRecognizer *)gestureRecognizer {
// two-finger tap zooms out
float newScale = [imageScrollView zoomScale] / ZOOM_STEP;
CGRect zoomRect = [self zoomRectForScale:newScale withCenter:[gestureRecognizer locationInView:gestureRecognizer.view]];
[imageScrollView zoomToRect:zoomRect animated:YES];}

除非已设置userInteractionEnabled = YES否则UIImageView不会将触摸传递给UIGestureRecognizer

You are adding gestures to imageView, then you allocating a new UIImageView and adding to scrollView. Thats the problem i guess. Rearrange your code as,

NSURL *imgUrl=[[NSURL alloc] initWithString:@"http://www.iso.org/iso/alan_bryden_larger.jpg"];                 
NSData *imgData = [NSData dataWithContentsOfURL:imgUrl];
UIImage *img = [UIImage imageWithData:imgData];
imageView = [[UIImageView alloc] initWithImage:img];
imageView.userInteractionEnabled = YES;
// set the tag for the image view
[imageView setTag:ZOOM_VIEW_TAG];

// add gesture recognizers to the image view
UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleSingleTap:)];
UITapGestureRecognizer *doubleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleDoubleTap:)];
UITapGestureRecognizer *twoFingerTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTwoFingerTap:)];

[doubleTap setNumberOfTapsRequired:2];
[twoFingerTap setNumberOfTouchesRequired:2];

[imageView addGestureRecognizer:singleTap];
[imageView addGestureRecognizer:doubleTap];
[imageView addGestureRecognizer:twoFingerTap];

[singleTap release];
[doubleTap release];
[twoFingerTap release];

[self.imageScrollView addSubview:imageView];
[imgUrl release]; 
// try this code

#import "RootViewController.h"

#define ZOOM_VIEW_TAG 100
#define ZOOM_STEP 1.5


@interface RootViewController (UtilityMethods)
- (CGRect)zoomRectForScale:(float)scale withCenter:(CGPoint)center;
@end


@implementation RootViewController

@synthesize imageScrollView, imageView, mySlider;

- (IBAction) sliderValueChanged:(UISlider *)sender {
    mySlider.value = [NSString stringWithFormat:imageScrollView.[sender value]];

     //mySlider.value = [NSString stringWithFormat:@" %.1f", [sender value]];


    //myTextField.text = [NSString stringWithFormat:@" %.1f", [sender value]];
}


- (void)loadView {
    [super loadView];

    // set the tag for the image view
    [imageView setTag:ZOOM_VIEW_TAG];

    // add gesture recognizers to the image view
    UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleSingleTap:)];
    UITapGestureRecognizer *doubleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleDoubleTap:)];
    UITapGestureRecognizer *twoFingerTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTwoFingerTap:)];

    [doubleTap setNumberOfTapsRequired:2];
    [twoFingerTap setNumberOfTouchesRequired:2];

    [imageView addGestureRecognizer:singleTap];
    [imageView addGestureRecognizer:doubleTap];
    [imageView addGestureRecognizer:twoFingerTap];

    [singleTap release];
    [doubleTap release];
    [twoFingerTap release];

    // calculate minimum scale to perfectly fit image width, and begin at that scale
    float minimumScale = [imageScrollView frame].size.width  / [imageView frame].size.width;
    [imageScrollView setMinimumZoomScale:minimumScale];
    [imageScrollView setZoomScale:minimumScale];
}


- (void)viewDidUnload {
    self.imageScrollView = nil;
    self.imageView = nil;
}


- (void)dealloc {
    [imageScrollView release];
    [imageView release];
    [super dealloc];
}

#pragma mark UIScrollViewDelegate methods

- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView {
    return [imageScrollView viewWithTag:ZOOM_VIEW_TAG];
}

/************************************** NOTE **************************************/
/* The following delegate method works around a known bug in zoomToRect:animated: */
/* In the next release after 3.0 this workaround will no longer be necessary      */
/**********************************************************************************/
- (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(float)scale {
    [scrollView setZoomScale:scale+0.01 animated:NO];
    [scrollView setZoomScale:scale animated:NO];
}

#pragma mark TapDetectingImageViewDelegate methods

- (void)handleSingleTap:(UIGestureRecognizer *)gestureRecognizer {
    // single tap does nothing for now
}

- (void)handleDoubleTap:(UIGestureRecognizer *)gestureRecognizer {
    // double tap zooms in
    float newScale = [imageScrollView zoomScale] * ZOOM_STEP;
    CGRect zoomRect = [self zoomRectForScale:newScale withCenter:[gestureRecognizer locationInView:gestureRecognizer.view]];
    [imageScrollView zoomToRect:zoomRect animated:YES];
}

- (void)handleTwoFingerTap:(UIGestureRecognizer *)gestureRecognizer {
    // two-finger tap zooms out
    float newScale = [imageScrollView zoomScale] / ZOOM_STEP;
    CGRect zoomRect = [self zoomRectForScale:newScale withCenter:[gestureRecognizer locationInView:gestureRecognizer.view]];
    [imageScrollView zoomToRect:zoomRect animated:YES];
}

#pragma mark Utility methods

- (CGRect)zoomRectForScale:(float)scale withCenter:(CGPoint)center {

    CGRect zoomRect;

    // the zoom rect is in the content view's coordinates. 
    //    At a zoom scale of 1.0, it would be the size of the imageScrollView's bounds.
    //    As the zoom scale decreases, so more content is visible, the size of the rect grows.
    zoomRect.size.height = [imageScrollView frame].size.height / scale;
    zoomRect.size.width  = [imageScrollView frame].size.width  / scale;

    // choose an origin so as to get the right center.
    zoomRect.origin.x    = center.x - (zoomRect.size.width  / 2.0);
    zoomRect.origin.y    = center.y - (zoomRect.size.height / 2.0);

    return zoomRect;
}

@end

一定要设置userInteractionEnabled属性:

imageView.userInteractionEnabled = YES;

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