Most of the sample code on the net assumes your UIScrollView will be full-screen.
I'm trying to create a UIScrollView with just a UIImageView inside it, and just want to be able to pinch zoom as would normally happen. My UIScrollView only fills a part of the screen, so I can't just use autosizing to keep it the right size, as the sample applications seem to do.
The closest I've got is to add this to the UIScrollViewDelegate:
- (void)scrollViewDidZoom:(UIScrollView *)scrollView {
CGPoint cOffset = imageScrollView.contentOffset;
float cScale = imageScrollView.contentScaleFactor;
CGRect imageFrame = ptImage.frame;
float scale = scrollView.zoomScale;
imageFrame.size.width *= scale;
imageFrame.size.height *= scale;
ptImage.frame = imageFrame;
scrollView.zoomScale = 1.0;
scrollView.frame = CGRectMake(0.0, 0.0, scrollContainerView.frame.size.width, scrollContainerView.frame.size.height);
scrollView.bounds = CGRectMake(cOffset.x * cScale * scale , cOffset.y * cScale * scale, scrollView.bounds.size.width, scrollView.bounds.size.height);
scrollView.contentSize = imageFrame.size;
}
The only problem here is that the bounds offset (scrollView.bounds = ...) is incorrect.
Surely it's far simpler than I've done here?
Any help?
Try returning your UIImageView in :
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView
And remove the code you put in the didZoom method and see if that works.
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