I've got a very simple screen with a 2 component UIPickerView used to perform a conversion. All I'm doing is when one reel is changed I automatically move the other to an appropriate position, using animation.
So, I've got this:
- (void)pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component
{
// adjust the other component accordingly
[pickerView selectRow:row
inComponent:(component == kPickerComponent1) ? kPickerComponent2 : kPickerComponent1
animated:YES];
}
This works perfectly in the simulator, with a smooth animation as expected, however on the device it still works but without the animation.
Any ideas?
Thanks
i think u have to get build from below minimum level of sdk.
change base sdk to 3.1
select in xcode select app below the target folder
then double click it
in build tab type "deploy"
ios deployment target to ios 3.1 or ur exact device version.
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