简体   繁体   中英

Randomize setInterval ( How to rewrite same random after random interval)

I'd like to know how to achieve: generate a random number after a random number of time. And reuse it.

function doSomething(){
     // ... do something.....
}

var rand = 300; // initial rand time

i = setinterval(function(){

     doSomething();
     rand = Math.round(Math.random()*(3000-500))+500; // generate new time (between 3sec and 500"s)

}, rand); 

And do it repeatedly.

So far I was able to generate a random interval, but it last the same until the page was refreshed (generating than a different time- interval).

Thanks

Here is a really clean and clear way to do it:

http://jsfiddle.net/Akkuma/9GyyA/

function doSomething() {}

(function loop() {
    var rand = Math.round(Math.random() * (3000 - 500)) + 500;
    setTimeout(function() {
            doSomething();
            loop();  
    }, rand);
}());

EDIT:

Explanation: loop only exists within the immediately invoked function context, so it can recursively call itself.

Here's a reusable version that can be cleared. Open-sourced as an NPM package with IntelliSense enabled.

Utility Function

const setRandomInterval = (intervalFunction, minDelay, maxDelay) => {
  let timeout;

  const runInterval = () => {
    const timeoutFunction = () => {
      intervalFunction();
      runInterval();
    };

    const delay = Math.floor(Math.random() * (maxDelay - minDelay + 1)) + minDelay;

    timeout = setTimeout(timeoutFunction, delay);
  };

  runInterval();

  return {
    clear() { clearTimeout(timeout) },
  };
};

Usage

const interval = setRandomInterval(() => console.log('Hello World!'), 1000, 5000);

// // Clear when needed.
// interval.clear();

Something like this should work - use setTimeout() instead so you can set a new random value each time:

function doSomething() {
    alert("doing something");
}

function init() {
    var myFunction = function() {
        doSomething();
        var rand = Math.round(Math.random() * (3000 - 500)) + 500; // generate new time (between 3sec and 500"s)
        setTimeout(myFunction, rand);
    }
    myFunction();
}

$(function() {
    init();
});

Working jsFiddle here .

Just setup interval each time you rand (and clear it first)

function doSomething(){
     // ... do something.....
}

var i;
var rand = 300;

function randomize() {
    doSomething();
    rand = Math.round(Math.random()*(3000-500))+500; 
    clearInterval(i);
    i = setInterval('randomize();', rand);
}

i = setInterval('randomize();', rand);

or try using setTimeout (and setting again after randing)

Just throwing my hat in the ring

    var keepLooping = true;
    (function ontimeout(){
        if(keepLooping){
            doTheAction();
            setTimeout(ontimeout, Math.random() * 100);
        }
    })();

depends if you want to put doTheAction() inside the setTimeout callback or not. I think it's fine to put it before/outside. If you want the initial delay, then put it inside, if not, put it outside for simplicity.

I am using this:

function setRandomInterval(intervalFunction, minDelay, maxDelay) {
  let outerFunction = () => {
    let delay = Math.floor(Math.random() * (maxDelay - minDelay + 1)) + minDelay;
    let timeout = setTimeout(outerFunction, delay)
    intervalFunction(timeout)
  }
  outerFunction()
}

Usage:

let start = performance.now()
let i = 1
setRandomInterval((timeout) => {
  let end = performance.now()
  console.log("Run count", i)
  console.log("Random time elapsed", (end - start) / 1000)
  start = end
  i++
  if (i > 5) {
    clearTimeout(timeout)
  }
}, 500, 5000)

The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM