I have a class like:
function run(){
this.interval;
this.start = function(){
this.interval = setInterval('this.draw()',1000);
};
this.draw = function(){
//some code
};} var run = new run(); run.start();
however I can't seem to reference/call this.draw()
within the setInterval, it says this.draw()
is not a function, and if I remove the quotes it says useless setInterval call, what am I doing wrong?
The value of this
is set depending on how a function is called. When you call a function as a constructor using new
then this
will refer to the object being created. Similarly when you call a function with dot notation like run.start()
then this
will refer to run
. But by the time the code run by the setInterval
is called this
doesn't mean what you think. What you can do is save a reference to this
and then use that reference, like the following:
function Run(){
var self = this;
self.start = function(){
self.interval = setInterval(function() { self.draw(); },1000);
};
self.draw = function(){
//some code
};
}
var run = new Run();
run.start();
Note also that you've created a function called run
and a variable called run
- you need to give them different names. In my code (bearing in mind that JS is case sensitive) I've changed the function name to start with a capital "R" - which is the convention for functions intended to be run as constructors.
EDIT: OK, looking at the other answers I can see that just maybe I overcomplicated it and as long as draw()
doesn't need to access this
it would've been fine to just say:
this.interval = setInterval(this.draw, 1000);
But my point about not giving your constructor and later variable the same name still stands, and I'll leave all the self
stuff in because it is a technique that you will need if draw()
does need to access this
. You would also need to do it that way if you were to add parameters to the draw()
function.
The bind() method!
See the following example in ES6 :
<!DOCTYPE html> <html> <body> <canvas id="canvas" width="200" height="200" style="border: 1px solid black"></canvas> <script> class Circles { constructor(canvas, r = 5, color = 'red') { this.ctx = canvas.getContext('2d') this.width = canvas.width this.height = canvas.height this.r = r this.color = color setInterval( this.draw.bind(this), 1000 ) } draw() { this.ctx.fillStyle = this.color this.ctx.beginPath() this.ctx.arc( Math.random() * this.width, Math.random() * this.height, this.r, 0, 2 * Math.PI ) this.ctx.fill() } } </script> <script> var canvas = document.querySelector('#canvas') var circles = new Circles(canvas) </script> </body> </html>
function run(){
this.interval;
this.start = function(){
this.interval = setInterval(this.draw,1000);
};
this.draw = function(){
//some code
}
;}
var run = new run();
run.start();
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