In my iOS app, I want to connect a socket on localhost. It works fine on simulator but not on device. I create a socket that listen on localhost:
// create local socket
SOCKET newSocket = socket(AF_INET, SOCK_STREAM, 0);
sockaddr_in localaddr;
localaddr.sin_family = AF_INET;
localaddr.sin_addr.s_addr = htonl(INADDR_ANY);
localaddr.sin_port = htons(8080);
if (bind(newSocket, (struct sockaddr*)&localaddr, sizeof(localaddr)) != 0)
{
NSLog(@"bind main socket failed: %s", strerror(errno));
return INVALID_SOCKET;
}
if(listen(newSocket, MAX_PENDING_SOCKETS) != 0)
{
NSLog(@"listen main socket failed: %s", strerror(errno));
return INVALID_SOCKET;
}
In another part of my app, I create another socket and try to connect it on localhost:
SOCKET sock = socket(AF_INET, SOCK_STREAM, 0);
sockaddr_in remoteaddr = {0};
remoteaddr.sin_family = AF_INET;
remoteaddr.sin_addr.s_addr = inet_addr("127.0.0.1");
remoteaddr.sin_port = htons(8080);
int error = connect(sock, (struct sockaddr*)&remoteaddr, sizeof(remoteaddr));
This code works fine on Simulator. But on device I get an error on the connect: "No such file or directory".
Is this code not correct ? Or is it a limitation of iOS ?
Thanks for your help.
EDIT:
It seems that setting the socket option SO_USELOOPBACK solves the problem:
int sockopt=1;
if(setsockopt(sock, SOL_SOCKET, SO_USELOOPBACK, (char*)&sockopt, sizeof(sockopt)))
NSLog(@"error on setsockopt SO_USELOOPBACK: %s", strerror(errno));
The simulator runs on the same machine (localhost), but not the device. For the device you probably need to connect using the IP address of your machine and not 'localhost'/'127.0.0.1'
Hope that helps.
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