I have a Google Map with a bunch of markers.
I add markers to the map one-by-one and need to remove individual markers one-by-one too when required, using individual IDs.
Currently I have some horrible, verbose code, involving a global array of markers, an ID added as metadata to each marker, and a clunky method for looking up a marker's position within the array, as follows:
var markersArray = [];
function getPositionById(markerId, arr) {
for (var i = 0; i < arr.length; i++) {
if (arr[i].metadata.id === markerId) {
return i;
}
}
return null;
}
function removeMarker(markerId) {
var marker_position = getPositionById(markerId, markersArray);
if (marker_position !== null) {
markersArray[marker_position].setMap(null);
markersArray.splice(marker_position,1);
}
}
function setMarker(position, markerId) {
removeMarker(markerId);
var temp_marker = new google.maps.Marker({
position: position
});
temp_marker.setMap(map);
temp_marker.metadata = { id: markerId };
markersArray.push(temp_marker);
}
Could anyone suggest an even slightly more elegant way to do it?
Given that to remove a marker from the Map you need to use setMap(null), means that you need to have a reference to that marker.
The way you presented in your question doesn't look as horrible as you think, but another way to do it is to use a map instead of an array (not sure if map is the best term to use here since we are already working with the Google maps Map), nonetheless, using a map would rid you from the getPositionById() function, off course this assumes that all your markerIds are unique.
Your code would look something like this.
var markers = {};
function removeMarker(markerId) {
if(markers[markerId]){
markers[markerId].setMap(null);
delete markers[markerId];
}
}
function setMarker(position, markerId) {
removeMarker(markerId);
var temp_marker = new google.maps.Marker({
position: position
});
temp_marker.setMap(map);
temp_marker.metadata = { id: markerId };
markers[markerId] = temp_marker;
}
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