I have this code that make an image animation, but I want to call the function AnotherAction()
when the animation is finished through the call clearTimeout(gLoop);
var Animate = function(){
Clear();
MoveDown();
gLoop = setTimeout(Animate,40);
}
var MoveDown = function(){
// animation code
if(velocity==0){
clearTimeout(gLoop);
AnotherAction(); //Here is not working
}
}
Where I supposed to make the call to AnotherAction()
?
I think the problem is that you're clearing the timeout before you're setting it the next time. MoveDown
is clearing the timeout, but as soon as control switches back to Animate, you're setting it again.
Try something like this:
var Animate = function(){
Clear();
if (MoveDown())
gLoop = setTimeout(Animate,40);
}
var MoveDown = function(){
// animation code
if(velocity==0){
AnotherAction(); //Here is not working
return false;
}
return true;
}
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.