Actually i have a quiz.fla. In the file ,two of them fill inthe blank questions and others are
multiple questions.
square1_mc must run only once not twice. İf user correct selected, doesnt run it again. However,if mybadscoretext is 1 not increase 2,3,4. :S how i can do all?
stop();
var myScore:Number = 0;
var myBadScore:Number=0;
square1_mc.addEventListener(MouseEvent.MOUSE_DOWN, drag);
stage.addEventListener(MouseEvent.MOUSE_UP, drop);
function drag(e:MouseEvent):void
{
e.target.startDrag();
}
function drop(e:MouseEvent):void
{
square1_mc.stopDrag();
if (square1_mc.hitTestObject(square2_mc)== true)
{
square1_mc.x=129;
square1_mc.y=133;
this.graphics.clear();
this.graphics.lineStyle(2, 000000);
this.graphics.moveTo(square1_mc.x, square1_mc.y);
this.graphics.lineTo(square2_mc.x, square2_mc.y);
this.graphics.endFill();
myScore += 1;
score_txt.text=String(myScore);
square1_mc.removeEventListener(MouseEvent.MOUSE_DOWN, drag);
}
else
{
square1_mc.x=129;
square1_mc.y=133;
myBadScore += 1;
mybadscore_txt.text=String(myBadScore);
}
}
Add a variable to keep track of whether the bad score has been added:
var badMarked:Boolean = false;
function drag(e:MouseEvent):void
{
e.target.startDrag();
badMarked = false;
}
[...]
function drop(e:MouseEvent):void
{
if (square1_mc.hitTestObject(square2_mc)== true)
{
[...]
}
else if ( !badMarked )
{
square1_mc.x=129;
square1_mc.y=133;
myBadScore += 1;
mybadscore_txt.text=String(myBadScore);
badMarked = true;
}
}
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