I'd like to be able to write an application in HTML5 that is similar to the following.
HTML5 Canvas Animals on the Beach Game with KineticJS
The problem with that demo though is the mouse over event is only accurate to the rectangle surrounding the animal. Is there any way to do this with more accuracy, be it in KinectJS or otherwise?
There are generally two ways:
The first method here is much faster but requires a lot more code and manual work. The second method is pixel-perfect but much slower. Still, if you don't have an enormous amount of objects it may suit your needs.
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