I have this code in LongTapGestureRecognizer for autoscrolling a view:
-(void) longPressDetectedgesture:
(UILongPressGestureRecognizer*)recognizer
{
_btnautoscrollstop.hidden = NO;
_btnautoscroll.hidden = YES;
// if (autoscrollTimer == nil) {
autoscrollTimer = [NSTimer
scheduledTimerWithTimeInterval:(55.0/1000.0)
target:self
selector:@selector(autoscrollTimerFired:)
userInfo:nil
repeats:YES];
}
- (void)autoscrollTimerFired:(NSTimer*)timer {
CGPoint scrollPoint = self.table.contentOffset;
scrollPoint = CGPointMake(scrollPoint.x, scrollPoint.y + 1);
[self.table setContentOffset:scrollPoint animated:NO];
}
It works perfect for me, but my need is, the autoscrooling must stop when the user taps the screen for Longgesture for the second time and vise versa. How to stop this, when the user taps for a second time.
It looks like you're almost there. You probably want something like this:
if (recogniser.state == UIGestureRecognizerStateBegan) {
if (autoscrollTimer == nil) {
autoscrollTimer = [NSTimer scheduledTimerWithTimeInterval:(55.0/1000.0)
target:self
selector:@selector(autoscrollTimerFired:)
userInfo:nil
repeats:YES];
} else {
[autoscrollTimer invalidate];
autoscrollTimer = nil;
}
}
What i usually do is declare a global BOOL Alter; and initialize it Alter = NO; in viewDidLoad (or any other method) then
-(void) longPressDetectedgesture:(UILongPressGestureRecognizer*)recognizer
{
if(Alter)
{
Alter = NO;
[autoscrollTimer inValidate];
}
else
{
Alter = YES;
_btnautoscrollstop.hidden = NO;
_btnautoscroll.hidden = YES;
// if (autoscrollTimer == nil) {
autoscrollTimer = [NSTimer scheduledTimerWithTimeInterval:(55.0/1000.0)
target:self
selector:@selector(autoscrollTimerFired:)
userInfo:nil
repeats:YES];
}
}
create a BOOL called shouldFireTimer in viewDidLoad or similar and update it's value each time you detect a longpress
-(void) longPressDetectedgesture: (UILongPressGestureRecognizer*)recognizer {
_btnautoscrollstop.hidden = NO;
_btnautoscroll.hidden = YES;
if ( shouldFireTimer ) {
[autoscrollTimer invalidate];
autoscrollTimer = nil;
} else {
autoscrollTimer = [NSTimer
scheduledTimerWithTimeInterval:(55.0/1000.0)
target:self
selector:@selector(autoscrollTimerFired:)
userInfo:nil
repeats:YES];
}
shouldFireTimer = !shouldFireTimer;
}
- (void)autoscrollTimerFired:(NSTimer*)timer {
CGPoint scrollPoint = self.table.contentOffset;
scrollPoint = CGPointMake(scrollPoint.x, scrollPoint.y + 1);
[self.table setContentOffset:scrollPoint animated:NO];
}
or like Matt says above maybe just check nil status instead of using a BOOL. I suggest using a BOOL as you maybe firing autoscrollTimerFired in other circumstances too (from a button for example) ie it might not be nil when you want to call it.
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