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iOS : detect UIImageView for UITouch Events

I've added some UIImageView dynamically and filled it with different images, what I am trying to do is "Allow user to set position for any UIImageView ", for that I used

-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event 
{
    //Here I want the object of particular UIImageView on which user touched.
}

In that method I'm doing,

NSLog(@"%@",[touches anyObject]);

It returns output

<UITouch: 0x68b95e0> phase: Began tap count: 1 window: <UIWindow: 0x68875d0; frame = (0 0; 320 480); layer = <UIWindowLayer: 0x68b6470>> view: <UIImageView: 0x6a74cf0; frame = (83.7763 83.7763; 182.447 182.447); transform = [0.968912, -0.247404, 0.247404, 0.968912, 0, 0]; alpha = 0.8; opaque = NO; tag = 3; layer = <CALayer: 0x6a74980>> location in window: {161, 230} previous location in window: {161, 230} location in view: {52.7761, 105.448} previous location in view: {52.7761, 105.448}

Note, in above output, it showing my UIImageView object on which I touched. But I want that object from it!!!

I want my UIImageView on which user touched?, I have already set property userInteractionEnabled=YES so the problem isn't with it!

I used below code to get it so, but it wont work.

NSInteger tag=[[[touches anyObject] view] tag]; //It only returns tag of UIView tag

I Google it but doesn't come with solution!

Thank you in advance for any help!

Here you go:

this is only for one imageview you can detect the other by the same if statement.

-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event 
{
    UITouch *touch = [touches anyObject]; 
    CGPoint touch_point = [touch locationInView:self.view];

    if (![imageView pointInside:touch_point withEvent:event]) 
    {
        NSLog(@"point inside imageview");
    }
} 

or you can also do this :p

-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event 
{
    UITouch *touch = [touches anyObject];

    if (touch.view == iv)
    {
        NSLog(@"i got you");
    }
}

like this: (iv and iv2 are 2 different UIImageView`s)

if (touch.view == iv)
{
    NSLog(@"i got you");
}

if (touch.view == iv2)
{
    NSLog(@"i got you too :p");
}
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event 
{
    UITouch *touch=[touches anyObject];

    if([[touch valueForKey:@"view"] isKindOfClass:[UIImageView class]])
    {
            UIImageView *viewSelected=(UIImageView *)[touch valueForKey:@"view"]; //it returns touched object
            //for further differences can user viewSelected.tag
    }
}

Code to get only the X and Y coords from the UIImageView:

-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
   UITouch *touch = [[event allTouches] anyObject];

   CGPoint touch_point = [touch locationInView:self.imgView];

    if ([imgView pointInside:touch_point withEvent:event])
    {
        NSLog(@"point inside imageview");
        cords=[NSString stringWithFormat:@"%f,%f",touch_point.x,touch_point.y];
        NSLog(@"cords are%@",cords);
    }
}

You can use UIButton with Image properties instead of UIImageView.

If you would like to call your own function ,It's pretty easy to handle many event like Touch up inside or Touch Cancel by adding selector.

UIButton *yourBtn = [UIButton buttonWithType:UIButtonTypeRoundedRect];

/* Depend on your dynamic programming handle */
yourBtn.frame = CGRectMake(40, 140, 240, 30);  

/* If you prefer just only image ,no need to set Title name */
[yourBtn setTitle:@"Your Button Title" forState:UIControlStateNormal]; 

/* choose yourFunction for each UIButton */
[yourBtn addTarget:self action:@selector(yourFunction) forControlEvents:UIControlEventTouchUpInside];

/* your button will be appear in the position that you have define */
[self.view addSubview:yourBtn];

Hope It helps you!

1 Subclass UIImageView and implement:

Responding to Touch Events

 – touchesBegan:withEvent: – touchesMoved:withEvent: – touchesEnded:withEvent: – touchesCancelled:withEvent: 

Responding to Motion Events

 – motionBegan:withEvent: – motionEnded:withEvent: – motionCancelled:withEvent: 

or:

2 Add UIGestureRecognizer to each UIImageView.

You could add the View that you add into an NSMutableArray and then just compare like this:

I am not in my mac, but It's something similar to this:

NSInteger viewID = [_views indexOfObject:[[touches anyObject] view]];

This return and number if not isn't exist do this:

if (viewID != NSNotFound) {
//it exist the view and its in the array
}

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