In my application when I try to launch it Force Closed and the error pointing the line "setContentView(R.layout.Menu);" of the layout. And in the XML file it show the "OutOfMemoryError" image view in my layout. I am realy confused. Please guide me for further move.
Edited:
My application uses database, and at the very first time it parse some XML data and insert into the Sqlite database. My Outofmemory problem occurs only at the first time. Second time it works fine. I tried System.gc(). Is there any prob on that.
This is my Log:
E/dalvikvm-heap(2712): 105376-byte external allocation too large for this process.
VM won't let us allocate 105376 bytes
FATAL EXCEPTION: main
java.lang.RuntimeException: Unable to start activity ComponentInfo{com.Test/com.Test.Menu}: android.view.InflateException: Binary XML file line #13: Error inflating class <unknown>
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1647)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1663)
at android.app.ActivityThread.access$1500(ActivityThread.java:117)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:931)
at android.os.Handler.dispatchMessage(Handler.java:99)
at android.os.Looper.loop(Looper.java:130)
at android.app.ActivityThread.main(ActivityThread.java:3683)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:507)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597)
at dalvik.system.NativeStart.main(Native Method)
Caused by: android.view.InflateException: Binary XML file line #13: Error inflating class <unknown>
at android.view.LayoutInflater.createView(LayoutInflater.java:518)
at com.android.internal.policy.impl.PhoneLayoutInflater.onCreateView(PhoneLayoutInflater.java:56)
at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:568)
at android.view.LayoutInflater.rInflate(LayoutInflater.java:623)
at android.view.LayoutInflater.rInflate(LayoutInflater.java:626)
at android.view.LayoutInflater.inflate(LayoutInflater.java:408)
at android.view.LayoutInflater.inflate(LayoutInflater.java:320)
at android.view.LayoutInflater.inflate(LayoutInflater.java:276)
at com.android.internal.policy.impl.PhoneWindow.setContentView(PhoneWindow.java:207)
at android.app.Activity.setContentView(Activity.java:1657)
at com.Test.Menu.onCreate(Menu.java:32)
at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1611)
... 11 more
Caused by: java.lang.reflect.InvocationTargetException
at java.lang.reflect.Constructor.constructNative(Native Method)
at java.lang.reflect.Constructor.newInstance(Constructor.java:415)
at android.view.LayoutInflater.createView(LayoutInflater.java:505)
... 23 more
Caused by: java.lang.OutOfMemoryError: bitmap size exceeds VM budget
at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method)
at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:460)
at android.graphics.BitmapFactory.decodeResourceStream(BitmapFactory.java:336)
at android.graphics.drawable.Drawable.createFromResourceStream(Drawable.java:697)
at android.content.res.Resources.loadDrawable(Resources.java:1709)
at android.content.res.TypedArray.getDrawable(TypedArray.java:601)
at android.widget.ImageView.<init>(ImageView.java:118)
at android.widget.ImageView.<init>(ImageView.java:108)
This is my XML code:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<RelativeLayout
android:id="@+id/RL_Title"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="8"
android:onClick="onTitleClick" >
<ImageView
android:id="@+id/Img_Title_bg"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:scaleType="center"
android:src="@drawable/title_bg" />
<Button
android:id="@+id/Btn_Title"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_centerVertical="true"
android:layout_marginRight="5dp"
android:background="@drawable/title_al"
android:drawableRight="@drawable/pro"
android:gravity="center"
android:onClick="onTitleClick" />
</RelativeLayout>
<RelativeLayout
android:id="@+id/RL_MainMenu"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="1" android:onClick="onDoNothing">
<ImageView
android:id="@+id/ImageView01"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="4"
android:src="@drawable/main_bg" android:scaleType="centerCrop"/>
<ImageView
android:id="@+id/Img_logo"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="4"
android:scaleType="center"
android:src="@drawable/logo_al" />
<LinearLayout
android:id="@+id/LI_Menu"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_above="@+id/RL_ExtraOption"
android:layout_alignTop="@+id/Img_logo"
android:layout_margin="2dp"
android:orientation="vertical" >
<ImageButton
android:id="@+id/Img_Buyer"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_margin="1dp"
android:layout_weight="1"
android:background="@drawable/bt_blink"
android:onClick="Nextclick"
android:scaleType="fitCenter"
android:soundEffectsEnabled="true"
android:src="@drawable/buyer_icon" />
<ImageButton
android:id="@+id/Img_Seller"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_margin="1dp"
android:layout_weight="1"
android:background="@drawable/bt_blink"
android:onClick="Nextclick"
android:scaleType="fitCenter"
android:src="@drawable/seller_icon" />
<ImageButton
android:id="@+id/Img_Lender"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_margin="1dp"
android:layout_weight="1"
android:background="@drawable/bt_blink"
android:onClick="Nextclick"
android:scaleType="fitCenter"
android:src="@drawable/lender_icon" />
<ImageButton
android:id="@+id/Img_myTitleRep"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_margin="1dp"
android:layout_weight="1"
android:background="@drawable/bt_blink"
android:onClick="Nextclick"
android:scaleType="fitCenter"
android:src="@drawable/my_title_rep_icon_al" />
<ImageButton
android:id="@+id/Img_Setup"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_margin="1dp"
android:layout_weight="1"
android:background="@drawable/bt_blink"
android:onClick="Nextclick"
android:scaleType="fitCenter"
android:src="@drawable/setup_icon" />
</LinearLayout>
<RelativeLayout
android:id="@+id/RL_ExtraOption"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:background="@drawable/main_bottom_bg" >
<TextView
android:id="@+id/txt_RepName"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerVertical="true"
android:layout_marginLeft="10dp"
android:textColor="@color/white"
android:textSize="@dimen/font_size" />
<TableRow
android:id="@+id/TR_ContactRep"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentRight="true"
android:layout_centerVertical="true"
android:gravity="center" >
<Button
android:id="@+id/Btn_ContactRep"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginRight="3dp"
android:background="@drawable/contact_rep_blink"
android:onClick="ContactRep_Click" />
<Button
android:id="@+id/Btn_MoreOption"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginRight="5dp"
android:background="@drawable/main_more_blink"
android:onClick="onMoreClick" />
</TableRow>
</RelativeLayout>
<LinearLayout
android:id="@+id/ln_Mainmore"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="@drawable/dialog_bg" android:layout_alignParentBottom="true" android:visibility="gone">
<LinearLayout
android:id="@+id/LinearLayout02"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_weight="3"
android:orientation="vertical" >
</LinearLayout>
<TableLayout
android:id="@+id/TableLayout01"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_weight="1"
android:gravity="center" >
<TableRow
android:id="@+id/TableRow04"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_margin="5dp"
android:layout_marginTop="20dp"
android:gravity="center" >
<Button
android:id="@+id/Btn_Rate"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="1"
android:background="@drawable/property_blue_blink"
android:onClick="onRate"
android:singleLine="true"
android:text="Rate/Testimonial"
android:textColor="@color/white"
android:textSize="@dimen/font_size"
android:textStyle="bold" />
</TableRow>
<TableRow
android:id="@+id/TableRow01"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_margin="5dp"
android:gravity="center" >
<Button
android:id="@+id/btn_SubFeature"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="1"
android:background="@drawable/property_blue_blink"
android:onClick="onSubFeature"
android:singleLine="true"
android:text="Submit A Feature"
android:textColor="@color/white"
android:textSize="@dimen/font_size"
android:textStyle="bold" />
</TableRow>
<TableRow
android:id="@+id/TableRow03"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_margin="5dp"
android:gravity="center" >
<Button
android:id="@+id/Btn_ReferFrnd"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="1"
android:background="@drawable/property_blue_blink"
android:onClick="onReferAFrnd"
android:text="Refer A Friend"
android:textColor="@color/white"
android:textSize="@dimen/font_size"
android:textStyle="bold" />
</TableRow>
<TableRow
android:id="@+id/TableRow02"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_margin="5dp"
android:gravity="center" >
<Button
android:id="@+id/Btn_cancel"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="1"
android:background="@drawable/property_cancel_blink"
android:onClick="onClose"
android:text="Cancel"
android:textColor="@color/black"
android:textSize="@dimen/font_size"
android:textStyle="bold" />
</TableRow>
</TableLayout>
<LinearLayout
android:id="@+id/linearLayout2"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_weight="3"
android:orientation="vertical" >
</LinearLayout>
</LinearLayout>
</RelativeLayout>
I guess the problem is not in your layout; the problem is somewhere else in your code. And you are probably leaking context somewhere .
Other probable reason is that you must be creating bulky multiple objects while parsing your XML (as you mentioned this occurs the first time when you parse XML). Though Java has auto garbage collection approach, but still you can not completely rely on it. It is a good practice to nullify your collection instance or clear your objects content when you don't need them any more.
But still I have prepared a list of important points which you should remember while dealing with bitmaps on Android.
1) You can call recycle on each bitmap and set them to null. ( bitmap.recycle()
will release all the memory used by this bitmap, but it does not nullify the bitmap object).
2) You can also unbind the drawables
associated with layouts when an activity is destroyed. Try the code given below and also have a look at this link link .
private void unbindDrawables(View view) {
if (view.getBackground() != null) {
view.getBackground().setCallback(null);
}
if (view instanceof ViewGroup) {
for (int i = 0; i < ((ViewGroup) view).getChildCount(); i++) {
unbindDrawables(((ViewGroup) view).getChildAt(i));
}
((ViewGroup) view).removeAllViews();
}
}
// Call this method from onDestroy()
void onDestroy() {
super.onDestroy();
unbindDrawables(findViewById(R.id.RootView));
System.gc();
}
3) You can convert your hashmaps
to WeakHashmaps
, so that its memory would get released when the system runs low on memory.
4) You can scale/resize all your bitmaps. To scale bitmaps you can try something like this:
BitmapFactory.Options options = new BitmapFactory.Options();
options.inSampleSize = 8;
Bitmap preview_bitmap=BitmapFactory.decodeStream(is, null, options);
This inSampleSize option reduces memory consumption.
Here's a complete method. First it reads the image size without decoding the content itself. Then it finds the best inSampleSize value; it should be a power of 2. And finally the image is decoded.
// Decodes image and scales it to reduce memory consumption
private Bitmap decodeFile(File f){
try {
// Decode image size
BitmapFactory.Options o = new BitmapFactory.Options();
o.inJustDecodeBounds = true;
BitmapFactory.decodeStream(new FileInputStream(f),null,o);
// The new size we want to scale to
final int REQUIRED_SIZE=70;
// Find the correct scale value. It should be the power of 2.
int scale=1;
while(o.outWidth/scale/2 >= REQUIRED_SIZE && o.outHeight/scale/2 >= REQUIRED_SIZE)
scale*=2;
// Decode with inSampleSize
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize=scale;
return BitmapFactory.decodeStream(new FileInputStream(f), null, o2);
}
catch (FileNotFoundException e) {
}
return null;
}
Have a look at this link. .
5) You can override onLowMemory()
method in an activity which gets a call when entire system runs low on memory. You can release a few resources there.
6) You can make your objects SoftReference
or Weakreference
, so that they get released in a low-memory condition.
A very common memory leak that I observed is due to the implementation of inner classes and implementing Handler
in Activity
. This links talks about the same in more detail .
I hope this helps to eliminate your problem.
This is a typical problem when using Android's ImageView
with large images on older devices (even if the file size is only several Kbs). The native graphics library called skia that is used to decode the image allocates native memory based on the image's dimensions, so the file size does not influence this directly.
Even if you omit the src
-attribute in the XML layout definition to load the image yourself in your onCreate()
method the same error will be triggered. The only way to get around this is to use an inSampleSize
in BitmapFactory.decodeStream
to perform downsampling directly during decoding (see Strange out of memory issue while loading an image to a Bitmap object for example). This itself raises the question of how to determine this scale factor.
The best solution I found when handling large images is replacing the ImageView
with a WebView
and load some minimal HTML like this:
webView.loadUrl("file:///android_res/raw/background.html");
where the content of raw/background.html
might be something like this:
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
<style type="text/css">
body {
margin: 0;
}
img {
width: 100%;
height: auto;
display: block;
}
</style>
</head>
<body>
<img src="file:///android_res/drawable/background.png" />
</body>
The WebKit engine that is used in the WebView performs image loading in a much more efficient way, so that those memory allocation errors should be gone.
You can even use different images for portrait and landscape by putting them in drawable-port
and drawable-land
. But then you have to call clearCache(false)
on the WebView instance in your onDestroy()
method because otherwise the image cached on the first load will always be used (disabling caching on the WebView instance does not work).
After spending a lot of time on this problem I found the solution! All you need to do is ask for more memory. Place this code inside your android manifest under:
<application>:
Put:
android:largeHeap="true"
Worked great for me! Please note that this solution works only on API 11 and above.
More info here.
A lot of devices have very limited and restricted memory available to each device. A lot of older devices allocate 16MB of memory to your application, while some more modern devices might allocate 24MB or even 32MB (I've seen a device with only 14MB).
Whenever you load so many images into memory, this space fills up very quickly causing the OutOfMemoryError to be thrown. To overcome this problem, you should (as previous answers have said) shrink the images to thumbnails and only keep the thumbnails in device memory (reduced memory footprint) and have the images saved to SDCARD.
You can see how much memory your program is using from the DDMS layout in Eclipse. I believe you can also override the Application class to listen for a "Low Memory" warning function.
When you read in the Bitmap through the BitmapFactory, set the BitmapFactory.Option inScaled parameter to 2 or 4 (or whatever works for you) to create a smaller, less memory intensive image.
Generally, there is only one solution: use smaller images. If there's no code it's hard to say what's exactly wrong. You may try to lower image size.
in addition to what people have written here , i suggest watching this video of google , which point to some common memory issues and how to find the cause to your memory problem:
I had the same problem before and I was debugging on S4 android 4.3. The solution was : Copy the images from the mdpi folder to hdpi folder (so they are now on both folder)
I know weird! but this solved my problem.
It seams like ur image is big size so u can decode your image and use android:largeHeap="true". inside manifest of Application Tag
you might have gone through all the above solutions, but still give it a try. I was lost in finding a solution until I got it work. This might night work for your case (Excuse me in that case).
myIntent.setFlags(Intent.FLAG_ACTIVITY_NO_HISTORY | Intent.FLAG_ACTIVITY_CLEAR_TASK); myIntent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP | Intent.FLAG_ACTIVITY_SINGLE_TOP);
place these before you call your activity.
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