I have an AVPlayer that I load onto a new view whenever a link is clicked.
-(void)createAndConfigurePlayerWithURL:(NSURL *)movieURL sourceType:(MPMovieSourceType)sourceType {
self.playerItem = [AVPlayerItem playerItemWithURL:movieURL];
customControlOverlay = [[AFDetailViewController alloc] initWithNibName:@"AFMovieScrubControl" bundle:nil];
backgroundWindow = [[UIApplication sharedApplication] keyWindow];
[customControlOverlay.view setFrame:backgroundWindow.frame];
[backgroundWindow addSubview:customControlOverlay.view];
playerLayer = [AVPlayerLayer playerLayerWithPlayer:[AVPlayer playerWithPlayerItem:playerItem]];
[playerLayer.player play];
playerLayer.frame = customControlOverlay.view.frame;
[customControlOverlay.view.layer addSublayer:playerLayer];
}
The code above adds the AVPlayer to my app and works fine. I have a toggle in my customControlOverlay nib that should remove the view and stop the AVplayer from playing.
-(IBAction)toggleQuality:(id)sender {
if (qualityToggle.selectedSegmentIndex == 0) {
NSLog(@"HD");
[playerLayer.player pause];
[self.view removeFromSuperview];
} else if (qualityToggle.selectedSegmentIndex == 1) {
NSLog(@"SD");
}
}
The view is removed correctly but the player still plays in the background. After testing a bit the player wont respond to any code in the toggleQuality method but strings I have there as checks are getting logged.
Any thoughts on what I'm doing wrong?
I know it's an old question, but it might be helpful to someone someday.
Since the playerLayer is being added as a sublayer
and not as a subview
it simply needs to be removed from its superlayer (instead of the superview) and the player should be set to nil, something like:
/* not sure if the pause/remove order would matter */
[playerLayer.player pause];
// uncomment if the player not needed anymore
// playerLayer.player = nil;
[playerLayer removeFromSuperlayer];
Here's the answer in Swift.
Like @Paresh Navadiya and @Yoga said in the comments below the answer. The playerLayer's player has to get set to nil. playerLayer?.player = nil
Add the code in viewWillDisappear:
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
player?.pause() // 1. pause the player to stop it
playerLayer?.player = nil // 2. set the playerLayer's player to nil
playerLayer?.removeFromSuperlayer() // 3 remove the playerLayer from its superLayer
}
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.