I'm using the following code to generate random points with a maximum distance from another element I have in the page:
function drawPoints (maxdistance, npoints) {
var start = $('#startingPoint').position();
var draw = document.getElementById('draw');
var i = npoints;
while(i--) {
var n = document.createElement('div');
n.style.position = 'absolute';
n.style.top = ( - (Math.random() * maxdistance) -10 + start.top).toString() + 'px';
n.style.left = ( - (Math.random() * maxdistance) + 50 + start.left).toString() + 'px';
n.style.width = '6px';
n.style.height = '6px';
n.style.backgroundColor = 'black';
n.style.borderRadius = '6px';
draw.appendChild(n);
}
}
For an example, drawPoints(150, 20);
would draw 20 points with a maximum distance of 150 from the starting point.
The question is, how do I draw some kind of arcs or lines to connect some of this dots ?
Using the canvas and other new features is very good, but I think that almost ALL things can be re-programmed with very simple built-in functions (and of course without jQuery).
This is a cross-browser function to connect the dots:
function connectDots(xA,yA,xB,yB)
{
var a=document.createElement("div");
var r=180*Math.atan2(yB-yA,xB-xA)/Math.PI;
a.setAttribute("style","width:"+Math.sqrt(Math.pow(xA-xB,2)+Math.pow(yA-yB,2))+"px;height:1px;position:absolute;background-color:black;top:"+yA+"px;left:"+xA+"px;-moz-transform:rotate("+r+"deg);-moz-transform-origin:0px 0px;-webkit-transform:rotate("+r+"deg);-webkit-transform-origin:0px 0px;transform:rotate("+r+"deg);transform-origin:0px 0px;-ms-transform:rotate("+r+"deg);-ms-transform-origin:0px 0px;");
document.body.appendChild(a);
}
Four lines.
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