I've got a question regarding bitwise enums that I just can't seem to resolve. I've got a number of flags that are represented by a bitwise enum as in the following example:
enum
{
EnumNone=0,
EnumOne = 1<<0,
EnumTwo = 1<<1,
EnumThree = 1<<2,
EnumFour = 1<<3
};
typedef NSUInteger MyEnum;
All is fine with the above example. Based on my research and various helpful posts in stackoverflow ( this for example ), I've concluded that, using the above example, I'm essentially given 32 options (or shifts if you will), each option representing 1 bit in a 32-bit series of options, which basically tells me that I can go all the way to EnumThirtyTwo = 1 << 31
.
My question is this:
Suppose I've more than 32, say 75 flags for example, to represent using a bitwise enum. How would that best be represented?
enum
{
EnumNone=0,
EnumOne = 1<<0,
EnumTwo = 1<<1,
EnumThree = 1<<2,
EnumFour = 1<<3,
...
...
EnumSeventyFive = 1<<75
};
typedef NSUInteger MyEnum;
Would it be a simple matter of changing the declaration of my enum type, say, to: typedef long int MyEnum;
or typedef long MyEnum
?
You can use a few simple macros/functions and a struct
containing a char
array of sufficient size - gives you call-by-value semantics, ie just like real enums. Eg something along the lines of (typed directly into answer):
typedef struct
{
char bits[10]; // enough for 80 bits...
} SeventyFiveFlags;
typedef enum
{
EnumOne = 0,
...
EnumSeventyFive = 74
} SeventyFiveFlagNames;
NS_INLINE BOOL testFlag(SeventyFiveFlags flags, SeventyFiveFlagNames bit)
{
return (flags.bits[bit >> 3] & (1 << (bit & 0x7))) != 0;
}
However you can also use the bitstring(3) functions/macros if you are OK with call-by-reference semantics. These create (heap or stack) bit strings of any length. Use your enum to provide symbolic names for the bit numbers rather than masks, eg:
#include <bitstring.h>
typedef enum
{
EnumOne = 0,
...
EnumSeventyFive = 74,
SeventyFiveFlagsSize = 75
} SeventyFiveFlagNames;
typedef bitstr_t *SeventyFiveFlags;
// local (stack) declaration & use
SeventyFiveFlags seventyFive;
bit_decl(seventyFive, SeventyFiveFlagsSize); // declare
bit_nclear(seventyFive, EnumOne, EnumSeventyFive); // set all false
if( bit_test(seventyFive, EnumFortyTwo) ) // test
You can always wrap this up as a class if heap allocation only is OK.
Maybe I am talking about something irrelevant.
I think having too much flag in an enum is not a good practise. Having this large amount of flag, there must be ways to group them up like:
enum
{
EnumNone=0,
EnumOne = 1<<0,
EnumTwo = 1<<1,
EnumThree = 1<<2,
EnumFour = 1<<3
};
typedef NSUInteger widthRelated;
enum
{
EnumNone=0,
EnumOne = 1<<0,
EnumTwo = 1<<1,
EnumThree = 1<<2,
EnumFour = 1<<3
};
typedef NSUInteger heightRelated;
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