简体   繁体   中英

Strange application behavior when building a project with the latest xcode/OSX version

I have an OSX application written in Objective-C/Cocoa using xcode. The application is quite finished, tested and sold on the App Store.

I haven't worked on this application for some time and recently, I rebuilt it using xcode 4.3.3 on my OSX 10.7.4 and I noticed that while it builds just fine, there are some very strange visual glitches when running the application that were never seen before and occasionally, I get EXC_BAD_ACCESS when closing the application. All these seem to be related to the PDFKit framework I am using. I am unable to debug these problems since the glitches are just visual (nothing I can check in code) and EXC_BAD_ACCESS exception comes from internally allocated objects not related to my code.

The code itself haven't changed, I tried previous revisions of the code and they all exhibit the same strange behavior now. I tried running an old binary I have of the application (compiled couple of months ago) and it works just fine. Then I tried building it with previous versions of xcode, down to 4.2.1 (which I know was ok when I submitted the app to the app store) and the problems still occur.

Then I suspected this may be something specific to my environment so I built the project on different machine also with xcode 4.3.2 and OSX 10.7.4. Same results, the problems are still there.

So now I suspect that it has something to do with the OSX 10.7.4 update since this is the last thing that was changed between now and when I was able to produce a good build of the application. I am pretty puzzled to what to do next and how to identify the cause of this problem. I have an old binary that is working fine and I have a newly compiled binary of the same code revision that has problems.

Is there any useful information I can get from the difference of these binaries? What can I do to determine the cause of these problems? What can I try next?

Thanks!

NOTE (update): I stated it above but I want to make sure it is clear. This is a Mac OSX Cocoa application, not iOS.

just reset your simulator then try.

I hope you check the ARC information

go to your project Target set build settings --> Search Paths-->Always Search User Paths Set Yes.

And check your all class variables different from one another.

Xcode--> preferences-->Documentation check installed core Libraries (or) install it like that Xcode--> preferences-->Components check required component installed or not

check these things in your project.

Are you sure your customers are not having the same problem? Since you have tested the application on a different machine you probably do not have corrupt libraries installed (unless you did not install from scratch but used some migration tool?), so that is probably not the problem.

Most logical explanation to me would be that your customers also have this problem but they haven't reported it yet. In that case, you probably have a memory problem and there are techniques to attack that.

In any case, eliminate all the parameters that you can eliminate to simplify the problem. Deconstruct the application until the problem does not occur anymore or reconstruct the application in a different project until the problem occurs again.

It sounds like a nasty one, but you'll get there in the end, with patience and perseverance :)

First of all, you need check and verify the build log for suspicious compiler warnings.

For EXC_BAD_ACCESS, XCode analysis will give useful information.

You could try 10.6 or 10.5 (need manual installation) SDK. Or restrict the deployment target to 10.5 or 10.6.

I will answer my own question (since none of the above answers really answer it) so anyone with a similar problem might have a hint. I was not able to understand why exactly this happens but I'm pretty sure this is not a problem with my code but rather some glitch on Apple's side. And there is a workaround.

First, I compiled Apple's sample "PDF Annotation Editor" project on my Lion 10.7.4 and while the functionality is obviously different from my project, it also exhibited similar glitches with the PDFView display that my project does when compiled with 10.7.4

Then I proceeded to building a fresh clean system on new hard disk. Intalled Snow Leopard and upgraded to 10.6.8 and ONLY installed xcode. Compiled my project (the source code always stays exactly the same) and everything works fine. No problems seen in the compiled project.

Updated my OSX to Lion 10.7.4 and xcode 4.3.3, same source code. The problem is there after I compile it. I am pretty sure that if I tried 10.7.3 first, I would not see the problem as I remember it only starts with 10.7.4 but Apple doesn't provide any reasonable way to update to 10.7.3 first or downgrade to it after 10.7.4 is installed (shame on them, not very developer friendly!).

So, the problem appears in 10.7.4.

Then I installed the pre-release version of 10.7.5. This was the only thing that was changed, same source, same xcode. To my surprise, the compiled code works flawlessly now and the problems seen with 10.7.4 are now gone!

So my workaround - wait for 10.7.5 release before working on the project further. Hopefully Apple won't screw it in the future with Mountain Lion. I don't think I am going to try and debug it further or submit a ticket to Apple, going to be a tough case to explain.

Thanks for the responses.

The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM