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XNA Perlin Noise Planet

I want to make an procedural planet with XNA. I'm able to create an heightmap with Perlin Noise and load it in run-time, but how do I create additional seamless chunks and create a spherical planet?

Thanks in advance, Giulio.

Check out how I did it here

Thats assuming you are making a platformer, or is it topdown?

However because you need chunks, using how I did it may not work so good, So you could use this implementation of perlin noise, and use it as seen in the link below. You may want to take a look here for chunks

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