I am stuck with an issue: In which I am serializing an array collection to a file, the array collection has two type of items an Image and a class object. It serialize successfully, but when I de-serialize it, It simply returns array collection of objects and I found my self unable to convert these objects into Images and the class object(this class is defined by myself and having three members, two images and a shape).
I am adding the code which I used:
[Bindable] var objcnvs:ClassCanvas;
protected function btnSave_clickHandler(event:MouseEvent):void
{
//for saving data serializaion
var arrAllSave:ArrayCollection = new ArrayCollection();
for(var i:int = 0;i<arrAll.length; i++)
{
try
{
var tempCon:ConnectImage = arrAll[i];
arrAllSave.addItem({item:arrAll[i], type:"ConnectImage" });
}
catch(er:Error)
{
var tempImage:Image = arrAll[i];
var objImage:ClassImage = new ClassImage(arrAll[i]);
arrAllSave.addItem({item:objImage, type:"Image" });
}
}
// First, generate your ByteArray from the VO.
var byteArray : ByteArray = new ByteArray();
byteArray.writeObject( arrAll );
// Resolve your file location.
//var file : File = File.applicationStorageDirectory.resolvePath( "testFile.ri" );
var mapName:String = txtMapTitle.text;
var file : File = File.applicationStorageDirectory.resolvePath( 'Saved Maps/'+mapName+'.imm' );
if(file.exists == true)
{
lblWarn.text = "Map already Exists. Please enter Defferent Map Title";
}
else if(mapName == "")
{
lblWarn.text = "Please enter a title for Map.";
}
else
{
var fileStream:FileStream = new FileStream();
// Save the file to the given location.
fileStream.open(file, FileMode.WRITE);
fileStream.writeBytes( byteArray );
fileStream.close();
lblWarn.text = "Map Saved successfully";
}
}
protected function btnLoadMap_clickHandler(event:MouseEvent):void
{
// Execute the file load.
var loadFileName:String = "t1";
var request : URLRequest = new URLRequest ( "app-storage:/"+"Saved Maps/"+loadFileName+".imm" );
var receptor : URLLoader = new URLLoader( request );
// Make sure our content is interpreted as a ByteArray.
receptor.dataFormat = URLLoaderDataFormat.BINARY;
receptor.addEventListener( Event.COMPLETE, fileLoadedHandler );
}
private function fileLoadedHandler ( event : Event ) : void
{
// Retrieve the event target, cast as the URLLoader we just created
var loader : URLLoader = event.target as URLLoader;
// Retrieve the loaded data. We know it's a ByteArray, so let's cast it as well.
var data : ByteArray = loader.data as ByteArray;
// Use the ByteArray.readObject method to reconstruct the object.
var obj : Object = data.readObject();
// Cast the object and assign it to our data container.
var loadArrAll:ArrayCollection = obj as ArrayCollection;
}
The last line
var loadArrAll:ArrayCollection = obj as ArrayCollection;
this is the issue. I get the array collection but it has only a list of objects no images and no my class objects (although these are there but I found no way to convert this array collection in previous form when I serialized it.)
class that needs to be serialized/deserialised needs to implement flash.utils.IExternalizable .
public function readExternal(input:IDataInput):void - here you restore object
public function writeExternal(output:IDataOutput):void - here you saving object
best regards
Zain, you have to declare your classes like that:
package com
{
[RemoteClass]
public class myClass
{
public function myClass()
{
}
}
}
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