How can I increase size of CGContextRef after its creation.
if(UIGraphicsBeginImageContextWithOptions != NULL) {
UIGraphicsBeginImageContextWithOptions(CGSizeMake(width, height), NO, 0);
}
else {
UIGraphicsBeginImageContext(CGSizeMake(width, height));
}
CGContextRef ctr = UIGraphicsGetCurrentContext();
Can i change size of ctr?
Try doing it without the if-else conditions. Create a CGContext using that last line of code only.
Here's a simple example
- (void)drawRect:(CGRect)rect
{
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetStrokeColorWithColor(context, [UIColor blueColor].CGColor);
CGContextSetLineWidth(context, 2.0);
CGContextMoveToPoint(context, 100,100);
CGContextAddLineToPoint(context, 200, 200);
CGContextStrokePath(context);
}
I had the same problem as yours. I developed a function to resize the CGContext :
void MPResizeContextWithNewSize(CGContextRef *c, CGSize s) {
size_t bitsPerComponents = CGBitmapContextGetBitsPerComponent(*c);
size_t numberOfComponents = CGBitmapContextGetBitsPerPixel(*c) / bitsPerComponents;
CGContextRef newContext = CGBitmapContextCreate(NULL, s.width, s.height, bitsPerComponents, sizeof(UInt8)*s.width*numberOfComponents,
CGBitmapContextGetColorSpace(*c), CGBitmapContextGetBitmapInfo(*c));
// Copying context content
CGImageRef im = CGBitmapContextCreateImage(*c);
CGContextDrawImage(newContext, CGRectMake(0, 0, CGBitmapContextGetWidth(*c), CGBitmapContextGetHeight(*c)), im);
CGImageRelease(im);
CGContextRelease(*c);
*c = newContext;
}
I don't know if it works with the context provided by UIGraphicsBeginImageContext(...)
function, but if you create manually your context with CGBitmapContextCreate
, it will work.
Hopes that helps after the time since you asked...
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.