I have created a shooting game for children, where they have to shoot the correct number (depending on the question) when it appears. My problem is at the moment the numbers appear one at a time but I would like to make it so that the canvas is constantly populated with numbers that keep moving around like the shapes in this example... http://sheppardsoftware.com/mathgames/earlymath/shapes_shoot.htm
function moveRandom(id) {
var cPos = $('#container').offset();
var cHeight = $('#container').height();
var cWidth = $('#container').width();
// get box padding (assume all padding have same value)
var pad = parseInt($('#container').css('padding-top').replace('px', ''));
// get movable box size
var bHeight = $('#' + id).height();
var bWidth = $('#' + id).width();
// set maximum position
maxY = cPos.top + cHeight - bHeight - pad;
maxX = cPos.left + cWidth - bWidth - pad;
// set minimum position
minY = cPos.top + pad;
minX = cPos.left + pad;
// set new position
newY = randomFromTo(minY, maxY);
newX = randomFromTo(minX, maxX);
$('#' + id).css({
top: newY,
left: newX
}).fadeIn(2000, function() {
setTimeout(function() {
$('#' + id).fadeOut('fast');
window.cont++;
}, 1500);
});
Here is the version I have created http://jsfiddle.net/pUwKb/5/
does it work if you replace the css()
method with animate()
?
$('#' + id).animate({
top: newY,
left: newX
}).fadeIn(2000, function() {
setTimeout(function() {
$('#' + id).fadeOut('fast');
window.cont++;
}, 1500);
});
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