The probelem comes when I use the Menu to add a new Audio class instance. The Audio constructor attempts to add the new GameCompent but fails. What ...
The probelem comes when I use the Menu to add a new Audio class instance. The Audio constructor attempts to add the new GameCompent but fails. What ...
I'm trying to draw model in another class. i have tried to draw the model in another class. however, my model won't get rendering at all with the code ...
I'm making a 2d game in XNA. When using drawable game components which one is better for performance? 1.When a component is not onscreen remove it fr ...
It seems that the class inherited from DrawableGameComponent can be added to Xna.Framework.Game only at Initialize() phase in Game1. Later than that, ...
I am currently trying to add Screens logic to my XNA-based space invaders game. My problem is : Each screen manages it's own game components (SpaceS ...
I'm developing a simple board game, where my game board is represented as a DrawableGameComponent. In the update method of board I'm checking mouse in ...
I'm a newbie trying to build a primitive component based engine for a simple 2D game and I'm wondering if everything from a "human" to a "crate" shoul ...
This is an XNA question... I have a large number of objects that are DrawableGameComponents in my game and they all share the same SpriteBatch. Howev ...
I would like some 2D sprites to occlude some 3D DrawableGameComponents. For a simplified example, a pause menu (implemented as a 2D sprite) should be ...
I've recently jumped into the XNA pool, and am learning all the ins and outs of the framework in C#. One thing I've noticed in my research is that the ...
I want a method in a DrawableGameComponent class to not return until a particular condition is met Say I have this class (snippet from a DrawableGame ...