I don't understand how rotation works in Bevy. I just want to rotate a sprite to follow my cursor position. What is the piece of code to make it work ...
I don't understand how rotation works in Bevy. I just want to rotate a sprite to follow my cursor position. What is the piece of code to make it work ...
I am trying to create a program in python that calculates forces between bodies (i.e earth, moon and a hypothetical moon) and make them move according ...
I want to have the friction of a Physic Material depend on the direction. I found this documentation from Unity 5.2 that lets you set two directions a ...
I'm making a character move right with addforce and in order to keep the player from infinitely going up to mach 10, I clamp the velocity. Which works ...
I'm trying to simulate pendulum motion within _physics_process as such: But for some reason it seems to be "falling downwards" (increased gravity ...
I've made a codepen in order to better explain my situation. https://codepen.io/kennyfully1988/pen/yLqpBVp I'm working on a game where the player col ...
ive been trying to flip the arrows when the cars are in different side of the road. The image shows two multi-lane roads where forward on the left sid ...
I'm generally new to this style of coding (mostly working in VBA before) and I could use some suggestions. I have my code typed out and it works exact ...
I'm building a game project in Unity 3D, I managed to make player move left or right but facing problem in making the player move front and back. It ...
I'm trying to allow my player to jump mid-air while it's touching a floating sphere and the way I have my player jumping is by directly setting the ve ...
Im working on a project game and I want to see if a div "rope" hits one of my pictures class='Fish1'. I managed to get it to work by using document.G ...
I'm following some guides and from what I've seen using the update function is a good thing for the jump action, but when I do it the update sends me ...
I am trying to make a game for a school project. I decided to do it in python because I have used it before, but I have taken a break from coding and ...
I'm basically trying to make a basketball game where the user can decide the direction of the ball and the intensity of the force applied to it. I ha ...
I used a Raycast2D to get distance between the sprite and colliding object but can't seem to move to the desired location. I am trying to make a grap ...
I'm making a game where you rotate the ground instead of moving the ball directly. However if the ball is rolling down and I rotate the ground, the ba ...
I've been trying to make pong in Godot and I got this problem. Just to be clear i only have Area2Ds and do not have any RigidBody. I've tried using pr ...
This collisionHandler function seems to be correctly identifying when there's a collision between my two objects, but when I set the velocities of the ...
I'm in the process of learning Unity and I've been experimenting with buoyancy and objects falling into water. I've setup a simple test scene with a p ...
I am trying to rotate the rectangles/paddles in my matter.js and p5.js game but the game fails to run as soon as I add this line of code: The debug ...