The player takes multiple actions before completing a turn. After each action, I call saveCurrentTurnWIthMatchData, with the match data updated. On ...
The player takes multiple actions before completing a turn. After each action, I call saveCurrentTurnWIthMatchData, with the match data updated. On ...
The problem that I encountered is that when I set player 2's dice SetActive to False, it disappears for the player 1 as well since the PhotonTargets i ...
I am trying to implement a turn-based multiplayer game (2-player strategy board game). I have managed to authenticate the local player and present the ...
I'm using a turn-based match for a board game, and when a turn is complete I call GKTurnBasedMatch.EndTurn and pass the match participants and the new ...
I'm trying to save match data with the Game Centre default function. The following function works pretty fine and things got saved. This method was ...
By using GKTurnbaseMatch default matchmaking scenario, I'm able to connect to a match. I can also create a new match both programmatically and using d ...
I want to handle the error case where endTurnWithNextParticipants fails. I therefore store match data by calling the cacheFailedEndTurnWithNextPartici ...
I end the turn like this , but i want to give an time-out for searching for player , issue that i'm having is turnTimeout only works for active player ...
I have a view that lists all available matches for a local player (which was registered as the listener). The problem I have is that I want my list to ...
I am using the default GKTurnBasedMatchmakerViewController. A player can "Remove" a match in progress by sliding the match cell to the left and then t ...
I faced with a very old problem that has been discussed here many times. Despite talking the problem much time I found no acceptable solution so I dec ...
My game was working fine before iOS 10. Now, everyone with iOS 10 can't invite and play with who they want. When a user says they want to play multip ...
On iOS 10 I am trying to create a match using the GKTurnBasedMatchmakerViewController. I can bring up the view so the user can choose matchmaking or a ...
I have a method that gets called whenever a new match is created (it setups the game data), and it works well, except sometimes (randomly) the current ...
We were utilising Turn Based Games via GameCenter since iOS 6, once it was introduced (running absolutely same code for years). However, since iOS 10 ...
I'm implementing my first Turn Based game with Game Center, and I'm having a difficult time understanding who receives the notification from player(_: ...
My call to endMatchInTurnWithMatchData is resulting in the connection to service interrupted error. Any tips on what to look for to diagnose this prob ...
What is the correct way to programmatically accept a match invitation with GameKit's standard user interface? I am seeing an expectedState="Invited" ...
I'm building a game using Game Center's turn based matches. I want to display a list of all the available matches. I've tried using loadMatchesWithCo ...
I've set up GameCenter turn-based matches for my game. Right now I'm just trying to display a list of the current matches for the current GK player. ...