The code is complete. No sound produced. Tried on Windows Edge Version 109.0.1518.70 (Official build) (64-bit) Fresh reinstall of Andriod OS and also ...
The code is complete. No sound produced. Tried on Windows Edge Version 109.0.1518.70 (Official build) (64-bit) Fresh reinstall of Andriod OS and also ...
I am trying to detect when the oscillator audio has stopped playing. When I use onended,onend or event listener ended it only gets detected when I exe ...
The pattern of the wave is as follows: The pulses are equal but the time between different pulses increases as follows: 0.5, 1.0, 1.5, 2.0. This ...
HTML SCRIPT There is no audio output but the frequency values do get logged on change and "fr" also gets updated. ...
I'm trying to play around for the first time with the WebAudio API together with React. My idea was to build a simple button that, once clicked, woul ...
I want to create an oscillator that starts and stops when the user presses a key (just the space bar of now). But if the key is pressed for a too long ...
I am using WebAudio to play a sequence of notes. I have a playNote function which works well; I send it note frequency and start and stop times for ea ...
I have read that 1200 cents are in 1 octave. So, I tried the following: Case 1: Both the oscillators individually produce the same sound for al ...
I'm trying to create a simple function playTone(freq, dur) that plays a tone at freq hertz for dur (milli-)seconds. I'm having trouble getting the fu ...
I'm writing an oscillator in JavaScript that creates a sweep(i.e. chirp) between sine wave frequencies. For testing, I'd like to write the samples(whi ...
I have the following snippet that creates an oscillator and plays it at a certain volume. I keep the oscillator variable outside of the scope of the f ...
I have created a oscillator (as shown below), like MDN said: // from : https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Using_W ...
When I start my oscillator, stop it, and then start it again; I get the following error: Obviously I could use gain to "stop" the audio but that st ...