I am trying to create a data structure like in the picture, where I can easily add and remove the reward type. It is for a roguelike level-up system w ...
I am trying to create a data structure like in the picture, where I can easily add and remove the reward type. It is for a roguelike level-up system w ...
I want to change a value in a scriptable object after building in Unity. However, it worked fine before the build, but the SO value does not change in ...
Im new to Unity and c#, I've been making a turn based game following one of Brackeys tutorial and i've added scriptable objects to it. Im looking to i ...
When you eat an item, the item is added to the scriptable object. And when UNI.T turns off and on, the items you ate are saved well. However, if you c ...
I have created a simple scriptable object with a list, 1 button and something to the list, second load its into the text ui. When I test this on Unity ...
I am having trouble to update my field/variable properly. Simply my problem is: when I call AddCoins(); method, I can see on Unity that coins are incr ...
My Unity iPhone board game has several sets of built in boards, plus one set of custom boards which starts empty and the player can add to it. Til now ...
Cannot resolve and find solution. I want to create easy-extend structure and save data to ScriptableObjects. For example I create 2 AudioSettings (ass ...
Edit: Thanks to the 2 people who answered! If I could upvote I would, but I don't have enough rep points. This is my first time here on Stack Overflo ...
So, I have a ScriptableObject which stores the KeyCodes for the player input: InputController.cs: The initial key values are assigned from the ins ...
I was working on a scriptable object type for any item in my game and I have a string called s_Type. I only want this string to be a certain value; "f ...
Work with me now, I'm a confused lost little child at this point. Intro I have an inventory that allows me to place items into a gear slot, instanti ...
I am a complete noob when it comes to coding in unity . I have a couple of different enemies that are scriptable objects and when I start a battle I w ...
I have this problem while trying to assign my scriptable object and the window which shows me the error pop-up, any idea :>>? ...
I want to create a new class at runtime, get the type, and create a List of that type. For example: I do not want to generate that class in memory, ...
So I have this small class called StoryTrigger: And I want to make a ScriptableObject with a list of StoryTrigger objects that could add, remove an ...
I have a question about scriptable objects. I know that making changes on scriptable objects during run time permanently affects its values. For my u ...
So this is the Scriptable Object: And I have tried this to get the array: and this: I have also tried a few other things I have deleted becau ...
I have the following scriptable object: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEdi ...
Everything up until this point works, what I want is when left & right button is clicked ability.isCharging turns true. If I get rid of the Second ...