I have a GameScene.sks a custom class GameScene.swift which is connected via the Custom Class Inspector (on the right in Xcode). This is working fine. ...
I have a GameScene.sks a custom class GameScene.swift which is connected via the Custom Class Inspector (on the right in Xcode). This is working fine. ...
First I would like to say that I am completely self taught following as many tutorials on the internet that I can find, so apologies in advance if the ...
I have setup a SKScene to be used as an SKReferenceNode. The sled is an SKSpriteNode with a custom class defined in the reference node scene and all t ...
I'm planning to make an arcade game in which the screen is divided in two halves. Each of this half's background can vary each time the player starts ...
I would like to add a SKScene to my main GameScene. SKReferenceNode seems to be a good solution. I have : - GameScene.sks (main scene) - Countdown.sk ...
I create a scene Case.sks (using Level Editor), inside one SKSpriteNode (name : square), and one SKLabel (name : label). In my main scene, GameScene.s ...
Is there a way to pool/cache SKReferenceNodes in SpriteKit using Swift? I am creating a game using xCodes visual level editor. I am creating differen ...