This is my first question on Stack Overflow so I apologise if anything is not to standard. So I'm a beginner in Unity exploring into intermediate terr ...
This is my first question on Stack Overflow so I apologise if anything is not to standard. So I'm a beginner in Unity exploring into intermediate terr ...
Unity 2019.3.7f1 .. The artist I'm working with has made some animations for some UI stuff using the mecanim system Animator component. I fire the an ...
Programming RPG game, I would like to control animation speed in relation to its duration. For example, character has to cast spell in X seconds. I w ...
I'm trying to set an animator's playback time. (or, start an animation at a specific time) I haven't had success with either approach. Note: I am set ...
I have a StateMachineBehaviorScript that needs to check if an external boolean is true or false, and if false the current state needs to stop immediat ...
I want to animate a card flipping from its front face to its back face. Both card faces have different sprites as their background. I have an Animat ...
I have 2D animations for look, walk, and attack -- each with 4 directions -- for a total of 12 animation clips. The animation controller has the follo ...
I decided to try exporting a Blender model in an FBX with animations to Unity. There are two animations, open and close for the top door of this model ...
So I've implemented this tutorial: https://docs.unity3d.com/Manual/nav-CouplingAnimationAndNavigation.html almost to the letter. Almost means that I'm ...
Background In the Unity 3D engine version 2017.3.1f1, I'm working on a 3D character driven by mecanim root motion. I need to rotate the character exa ...
I got the Skeleton model from Unity Asset Store. The model has several animations, including a walking animation. I additionally made an animation of ...
I want to know coordinates of root bone in the end of animation in Unity. I tried to put unit with Animator controller programmaticaly to the scene, p ...
Original question on the Unityforums here I've been trying to get an animation to not only slow down and speed up, but also play backwards depending ...
When I do some changes to my animators, sometimes I notice a float parameter named Blend with value of 0.0 appears in the parameter list of the animat ...
I've stumbled upon something I never imagined to be a problem but... it is. I am writing a visualiazion/simulation toolkit using unity 5.5. The used ...
I'm making a first person RPG game in unity. So, I have an attack animation but it only attacks what's in front of the character. How can I make the a ...
The problem: I have a character model with a Nav Mesh Agent component. It moves perfectly well to any destination I tell it to move (using the NavMes ...
I am learning how to use the mecanim. In the animator I have 3 animations (idle,Walk and Run) these animations works correctly but the problem is when ...
I made a simple animation for a sword gameobject to constantly slowly move up and down while the player character is standing still. My sword has an ...
I have written a function to swap the rotations that are applied to mecanim bones; e.g. left and right hands: I only swap rotations, because I thou ...