[英]Run Time Error using GUI in Maya with Pymel/Python
因此,我正在尝试制作一个GUI,使用户可以将任何指定的polyShapes(带复选框选择)构建为所需的任何属性(在滑块中设置)。 同样,当选中每个复选框时,它会取消选择其他复选框,并灰显用户不需要的某些属性。
我正在努力使用定义每个复选框被选中时会发生什么的功能。 选中该复选框,设置属性并按下创建按钮时,该过程运行正常(具有我期望的结果),但除最后一个复选框外,我收到以下错误:
RuntimeError: Object 'window1|formLayout46|checkBox3' not found. #
有人告诉我这是一个错误,原因是该函数运行在旧/旧版本的窗口上,并且将滑块等作为参数传递给该函数将修复该错误。 但是,这不能解决问题,当然,我不能在创建复选框之前将复选框作为参数传递”,如下面的代码所示。 它也不能解释为什么最后一个复选框(checkBoxCylinder)可以正常工作-我认为它可以正常工作,因为之前已经做了所有工作。
关于此事的任何建议/解释将不胜感激,因为我现在觉得自己正在转圈。 对下面的长代码表示歉意,我无法使用摘录,因为它们全部链接在一起!
import pymel.core as pm
class MakeLightDome(object):
def __init__(self):
sel = []
def checkSelection(self):
sel = pm.ls(selection = True)
length = len(sel)
#Check Selection
if length == 0:
print "Please create a PolySphere."
def show():
global win
try:
win.delete()
except:
pass
win = pm.window(title = "Dome Generator")
mainLayout = pm.verticalLayout()
mainLayout.setHeight(400)
def buttonPressed(*args):
#Create Sphere
if checkBoxSphere.getValue():
radiusSet = rSlider.getValue()
xSubDivs = xSubDSlider.getValue()
ySubDivs = ySubDSlider.getValue()
pm.polySphere(r = radiusSet, sx = xSubDivs, sy = ySubDivs)
#Move on to create lights
win.delete()
if checkBoxCube.getValue():
#CreateCube
xDime = xSlider.getValue()
yDime = ySlider.getValue()
zDime = zSlider.getValue()
xSubDivs = xSubDSlider.getValue()
ySubDivs = ySubDSlider.getValue()
zSubDivs = zSubDSlider.getValue()
pm.polyCube(w = xDime, h = yDime, d = zDime, sx = xSubDivs, sy = ySubDivs, sz = zSubDivs)
#Move on to create lights
win.delete()
if checkBoxCone.getValue():
#Create Cone
yDime = ySlider.getValue()
radiusSet = rSlider.getValue()
xSubDivs = xSubDSlider.getValue()
ySubDivs = ySubDSlider.getValue()
zSubDivs = zSubDSlider.getValue()
pm.polyCone(h = yDime, r = radiusSet, sx = xSubDivs, sy = ySubDivs, sz = zSubDivs)
#Move on to create lights
win.delete()
if checkBoxCylinder.getValue():
#Create Cylinder
yDime = ySlider.getValue()
radiusSet = rSlider.getValue()
xSubDivs = xSubDSlider.getValue()
ySubDivs = ySubDSlider.getValue()
zSubDivs = zSubDSlider.getValue()
pm.polyCylinder(h = yDime, r = radiusSet, sx = xSubDivs, sy = ySubDivs, sz = zSubDivs)
#Move on to create lights
win.delete()
def sphereBoxChecked(*args):
xSlider = args[0]
ySlider = args[1]
zSlider = args[2]
rSlider = args[3]
xSubDSlider = args[4]
ySubDSlider = args[5]
zSubDSlider = args[6]
checkBoxCube = args[7]
checkBoxCone = args[8]
checkBoxCylinder = args[9]
#Checkbox off
checkBoxCube.setValue(False)
checkBoxCone.setValue(False)
checkBoxCylinder.setValue(False)
#Slider enable
xSlider.setValue(en = False)
ySlider.setValue(en = False)
zSlider.setValue(en = False)
rSlider.setValue(5, en = True)
xSubDSlider.setValue(10, en = True)
ySubDSlider.setValue(10, en = True)
zSubDSlider.setValue(en = False)
def cubeBoxChecked(*args):
xSlider = args[0]
ySlider = args[1]
zSlider = args[2]
rSlider = args[3]
xSubDSlider = args[4]
ySubDSlider = args[5]
zSubDSlider = args[6]
checkBoxSphere = args[7]
checkBoxCone = args[8]
checkBoxCylinder = args[9]
#Checkbox off
checkBoxSphere.setValue(False)
checkBoxCone.setValue(False)
checkBoxCylinder.setValue(False)
#Slider enable
xSlider.setValue(10, en = True)
ySlider.setValue(10, en = True)
zSlider.setValue(10, en = True)
rSlider.setValue(en = False)
xSubDSlider.setValue(5, en = True)
ySubDSlider.setValue(5, en = True)
zSubDSlider.setValue(5, en = True)
def coneBoxChecked(*args):
xSlider = args[0]
ySlider = args[1]
zSlider = args[2]
rSlider = args[3]
xSubDSlider = args[4]
ySubDSlider = args[5]
zSubDSlider = args[6]
checkBoxSphere = args[7]
checkBoxCube = args[8]
checkBoxCylinder = args[9]
#Checkbox off
checkBoxSphere.setValue(False)
checkBoxCube.setValue(False)
checkBoxCylinder.setValue(False)
#Slider enable
xSlider.setValue(en = False)
ySlider.setValue(10, en = True)
zSlider.setValue(en = False)
rSlider.setValue(5, en = True)
xSubDSlider.setValue(15, en = True)
ySubDSlider.setValue(10, en = True)
zSubDSlider.setValue(5, en = True)
def cylinderBoxChecked(*args):
#Checkbox off
checkBoxSphere.setValue(False)
checkBoxCube.setValue(False)
checkBoxCone.setValue(False)
#Slider enable
xSlider.setValue(en = False)
ySlider.setValue(15, en = True)
zSlider.setValue(en = False)
rSlider.setValue(5, en = True)
xSubDSlider.setValue(15, en = True)
ySubDSlider.setValue(5, en = True)
zSubDSlider.setValue(5, en = True)
#Slider settings
#Dimensions
xSlider = pm.floatSliderGrp(label = "x Dimension", field = True, parent = mainLayout, en = False)
xSlider.setValue(10)
ySlider = pm.floatSliderGrp(label = "y Dimension", field = True, parent = mainLayout, en = False)
ySlider.setValue(10)
zSlider = pm.floatSliderGrp(label = "z Dimension", field = True, parent = mainLayout, en = False)
zSlider.setValue(10)
rSlider = pm.floatSliderGrp(label = "Radius", field = True, parent = mainLayout, en = False)
rSlider.setValue(10)
#SubDivisions
xSubDSlider = pm.intSliderGrp(label = "x SubDivs",field = True, parent = mainLayout, en = False)
xSubDSlider.setValue(10)
ySubDSlider = pm.intSliderGrp(label = "y SubDivs", field = True, parent = mainLayout, en = False)
ySubDSlider.setValue(10)
zSubDSlider = pm.intSliderGrp(label = "z SubDivs", field = True, parent = mainLayout, en = False)
zSubDSlider.setValue(10)
#Check Box Settings
checkBoxSphere = pm.checkBox(label = "Sphere", value = False, parent = mainLayout, onc = pm.Callback(sphereBoxChecked, xSlider, ySlider, zSlider, rSlider, xSubDSlider, ySubDSlider, zSubDSlider, checkBoxCube, checkBoxCone, checkBoxCylinder))
checkBoxCube = pm.checkBox(label = "Cube", value = False, parent = mainLayout, onc = pm.Callback(cubeBoxChecked, xSlider, ySlider, zSlider, rSlider, xSubDSlider, ySubDSlider, zSubDSlider, checkBoxSphere, checkBoxCone, checkBoxCylinder))
checkBoxCone = pm.checkBox(label = "Cone", value = False, parent = mainLayout, onc = pm.Callback(coneBoxChecked, xSlider, ySlider, zSlider, rSlider, xSubDSlider, ySubDSlider, zSubDSlider, checkBoxSphere, checkBoxCube, checkBoxCylinder))
checkBoxCylinder = pm.checkBox(label = "Cylinder", value = False, parent = mainLayout, onc = pm.Callback(cylinderBoxChecked))
btn = pm.button(label = "Create", parent = mainLayout, command = pm.Callback(buttonPressed))
mainLayout.redistribute()
win.show()
show()
dome = MakeLightDome()
dome.checkSelection()
您可能不想将此用作全局变量,这会使状态管理变得复杂。 通常这样做的“正确”方法(故意用引号引起来)是将GUI包装在一个类中并将您的所有状态存储在该类中,因此很容易知道所有这些状态都将相同的状态数据连接到相同的小部件。 除了保持代码整洁外,还可以打开同一对话框的多个副本(例如,如果需要这种对象,则每个对象一个)。
这是一个非常简单的示例。 由于所有小部件(至少是您关心的所有小部件)都包含在对话框的“自身”中,因此在响应按钮单击时获取所需的信息很简单。
import pymel.core as pm
class SliderDialog(object):
def __init__(self):
self.SomeSpecialData = "Hello world"
self.Window = pm.window(width = 300)
with pm.columnLayout():
self.XSlider = pm.floatSliderGrp(label = 'x', field = True)
self.YSlider = pm.floatSliderGrp(label = 'y', field = True)
self.ZSlider = pm.floatSliderGrp(label = 'z', field = True)
with pm.rowLayout(nc= 2):
self.Cancel = pm.button("cancel", width = 150, command = self.cancel_button)
self.Go = pm.button("go", width = 150, c=self.go_button)
def show(self):
self.Window.show()
def go_button(self, *_):
# your actual work goes here
print "Special Data = ", self.SomeSpecialData
x, y, z = self.XSlider.getValue(), self.YSlider.getValue(), self.ZSlider.getValue()
print "do something with XYZ (%i, %i, %i)" % (x, y, z)
def cancel_button(self, *_):
print "cancelling"
pm.deleteUI(self.Window)
SliderDialog().show()
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