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Python-Asyncore(客户端)套接字-无法确定连接状态

[英]Python - Asyncore (client) socket - Can not determaine connection status

由于某种原因, asyncore.dispatcher类的self.connected不会将我的套接字连接到客户端。 服务器端将套接字视为已连接并对其进行处理,但是客户端不知道套接字是否已连接,并且handle_connect不“ proc”,因此我无法使用其重写版本来检查是否插座已连接。

关于此代码的任何想法为何不起作用:

#!/usr/bin/python
# -*- coding: iso-8859-15 -*-
import asyncore
from threading import *
from socket import *
from time import sleep
from os import _exit
from logger import *
from config import *

class logDispatcher(asyncore.dispatcher):
    def __init__(self, config=None):
        self.inbuffer = ''
        self.buffer = ''
        self.lockedbuffer = False
        self.is_writable = False

        asyncore.dispatcher.__init__(self)
        #Thread.__init__(self)

        self.create_socket(AF_INET, SOCK_STREAM)

        #self.is_writable = True
        #self.start()

    def compare(self, obj, otherobj):
        return (str(obj).lower() == str(otherobj).lower()[:len(str(obj))])
    def _in(self, obj, otherobj):
        return (str(obj).lower() in str(otherobj).lower())

    def parse(self):
        if self.inbuffer[-2:] != '\r\n':
            return False

        self.lockedbuffer = True
        self.inbuffer = ''
        self.lockedbuffer = False

    def readable(self):
        return True

    def handle_connect(self):
        log('Connected to ' + str(server), 'SOCK_CORE')

    def handle_close(self):
        self.close()

    def handle_read(self):
        data = self.recv(8192)
        while self.lockedbuffer:
            sleep(0.01)
        self.inbuffer += data

    def writable(self):
        return (len(self.buffer) > 0)

    def handle_write(self):
        while self.is_writable:
            sent = self.send(self.buffer)
            sleep(1)
            self.buffer = self.buffer[sent:]
            if len(self.buffer) <= 0:
                self.is_writable = False
            sleep(0.01)

    def _send(self, what):
        self.buffer += what + '\r\n'
        self.is_writable = True

    def handle_error(self):
        log('Error, closing socket!', 'SOCK_CORE')
        self.close()

    def run(self):
        log('Log socket engine initating', 'SOCK_CORE')
        self.connect((server, server_port))

        print self.connected
        sleep(3)
        print self.connected

class start(Thread):
    def __init__(self):
        Thread.__init__(self)
        self.start()
    def run(self):
        asyncore.loop(0.1)

start()
logDisp = logDispatcher()
logDisp.run()
def handle_connect_event(self):
    self.is_connected = True

将其添加到您的调度程序中将为您提供一种检查套接字是否已连接的方法,这要归功于python -m trace -t script.py一些堆栈跟踪( python -m trace -t script.py ),我设法弄清楚了asyncore类是自动创建的无论出于何种原因,它都可以正常工作,只要套接字已连接或处于连接状态,它就会被连续调用。

在那之后,我还替换了线程化的asyncore.loop(),并用锁定您的主线程的“静态”位置替换了它,这两个组合(或两者)之一暂时解决了这个问题。.逻辑不一样就像我不喜欢的问题一样,但是我认为我将需要创建自己的dispach_event,就像我要做一个OpenGL GUI类那样,我将在每个循环中手动调用dispatch_event()并在线程中进行一些操作“让事情活着” ..这只是一个想法。

无论如何,这是一个工作示例:

#!/usr/bin/python
# -*- coding: iso-8859-15 -*-
import asyncore, socket
from threading import *
from time import sleep
from os import _exit
from logger import *
from config import *

def _map():
    return {}
def _array():
    return []

class logDispatcher(Thread, asyncore.dispatcher):
    def __init__(self, config=None):
        self.inbuffer = ''
        self.buffer = ''
        self.lockedbuffer = False
        self.is_writable = False

        self.is_connected = False

        self.exit = False
        self.initated = False

        asyncore.dispatcher.__init__(self)
        Thread.__init__(self)

        self.create_socket(socket.AF_INET, socket.SOCK_STREAM)
        try:
            self.connect((server, server_port))
        except:
            log('Could not connect to ' + server, 'LOG_SOCK')
            return None

        self.start()

    def handle_connect_event(self):
        self.is_connected = True

    def handle_connect(self):
        self.is_connected = True
        log('Connected to ' + str(server), 'LOG_SOCK')

    def handle_close(self):
        self.is_connected = False
        self.close()

    def handle_read(self):
        data = self.recv(8192)
        while self.lockedbuffer:
            sleep(0.01)

        self.inbuffer += data


    def handle_write(self):
        while self.is_writable:
            sent = self.send(self.buffer)
            sleep(1)

            self.buffer = self.buffer[sent:]
            if len(self.buffer) <= 0:
                self.is_writable = False
            sleep(0.01)

    def _send(self, what):
        self.buffer += what + '\r\n'
        self.is_writable = True

    def run(self):
        sleep(1)
        log('Log engine initating (hooking on to main)', 'LOG_CORE')

        main = None
        for t in enumerate():
            if t.getName() == 'MainThread':
                main = t

        log('Log engine attached to main', 'LOG_CORE')

        while (main and main.isAlive()) and (self.connected or self.is_connected):
            print 'WHAM', self.connected, self.is_connected
            sleep(1)

while 1:
    logDisp = logDispatcher()
    asyncore.loop(0.1)
    log('Logserver disconnected, trying to reconnect!', 'CORE')
    sleep(10)

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