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如何在面具周围绘制CALayer边框?

[英]How to draw CALayer border around its mask?

所以,我有一个CALayer ,它有一个面具,我想在这个图层的蒙版周围添加边框。 例如,我已经为图层设置了三角形蒙版,我希望在该图层周围设置边框。

有谁可以帮我解决这个问题?

斯威夫特4

在此输入图像描述

class CustomView: UIView {
override func draw(_ rect: CGRect) {
    super.draw(rect)
    self.backgroundColor = UIColor.black

    //setup path for mask and border
    let halfHeight = self.bounds.height * 0.5
    let maskPath = UIBezierPath(roundedRect: self.bounds,
                                byRoundingCorners: [.topLeft, .bottomRight],
                                cornerRadii: CGSize(width: halfHeight,
                                                    height: halfHeight))

    //setup MASK
    self.layer.mask = nil;
    let maskLayer = CAShapeLayer()
    maskLayer.frame = self.bounds;
    maskLayer.path = maskPath.cgPath
    self.layer.mask = maskLayer

    //setup Border for Mask
    let borderLayer = CAShapeLayer()
    borderLayer.path = maskPath.cgPath
    borderLayer.lineWidth = 25
    borderLayer.strokeColor = UIColor.red.cgColor
    borderLayer.fillColor = UIColor.clear.cgColor
    borderLayer.frame = self.bounds
    self.layer.addSublayer(borderLayer)
}

我在swift3中的方法。

// Usage:
self.btnGroup.roundCorner([.topRight, .bottomRight], radius: 4.0, borderColor: UIColor.red, borderWidth: 1.0)

// Apply round corner and border. An extension method of UIView.
public func roundCorner(_ corners: UIRectCorner, radius: CGFloat, borderColor: UIColor, borderWidth: CGFloat) {
    let path = UIBezierPath.init(roundedRect: self.bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))

    let mask = CAShapeLayer()
    mask.path = path.cgPath
    self.layer.mask = mask

    let borderPath = UIBezierPath.init(roundedRect: self.bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
    let borderLayer = CAShapeLayer()
    borderLayer.path = borderPath.cgPath
    borderLayer.lineWidth = borderWidth
    borderLayer.strokeColor = borderColor.cgColor
    borderLayer.fillColor = UIColor.clear.cgColor
    borderLayer.frame = self.bounds
    self.layer.addSublayer(borderLayer)
}

一些建议:

  • 使用不透明阴影而不是边框​​(您将产生模糊效果)。
  • 创建另一个图层,使用您想要的边框颜色设置其背景颜色,使用比模拟边框宽度稍大的面具遮住它,并将其置于图层后面(可能不适用于每个形状) )。
  • 对掩码图像执行形态学操作以计算边界,例如使用vImageDilate函数系列(更复杂,可能会遇到性能问题)。
  • 如果您知道形状并且可以用数学方法描述,请使用Core Graphics函数绘制并显式描边。
  • 或者,在相同的情况下(数学上已知的形状),使用CAShapeLayer绘制边框。

考虑这个示例代码:

- (void)drawRect:(CGRect)rect {
    CAShapeLayer *maskLayer = [CAShapeLayer layer];

    //Modify to your needs
    CGFloat maskInsetWidth = 5.0f;
    CGFloat maskInsetHeight = 5.0f;
    CGFloat maskCornerRadius = 5.0f;
    CGFloat borderWidth = 2.0f;
    UIColor *borderColor = [UIColor blackColor];

    CGRect insetRect = CGRectInset(self.bounds, maskInsetWidth, maskInsetHeight);
    insetRect.size.width = MAX(insetRect.size.width, 0);
    insetRect.size.height = MAX(insetRect.size.height, 0);

    CGPathRef path = [UIBezierPath bezierPathWithRoundedRect:insetRect cornerRadius:maskCornerRadius].CGPath;

    if (borderWidth > 0.0f && borderColor != nil) {
        CAShapeLayer *borderLayer = [CAShapeLayer layer];

        [borderLayer setPath:path];
        [borderLayer setLineWidth:borderWidth * 2.0f];
        [borderLayer setStrokeColor:borderColor.CGColor];
        [borderLayer setFillColor:[UIColor clearColor].CGColor];

        borderLayer.frame = self.bounds;
        [self.layer addSublayer:borderLayer];
    }
    [maskLayer setPath:path];
    [maskLayer setFillRule:kCAFillRuleEvenOdd];
    maskLayer.frame = self.bounds;
    [self.layer setMask:maskLayer];
}

在一般情况下,您无法轻松地在蒙版周围设置边框。 这就像要求在图像的透明像素周围放置边框。 也许可以使用图像滤镜来完成。 在一些更具体的情况下,如果您使用普通的CAShapeLayer,那么这里是一个代码示例:

[CATransaction begin];
[CATransaction setDisableActions:YES];

CALayer *hostLayer = [CALayer layer];
hostLayer.backgroundColor = [NSColor blackColor].CGColor;
hostLayer.speed  = 0.0;
hostLayer.timeOffset = 0.0;

CALayer *maskedLayer = [CALayer layer];
maskedLayer.backgroundColor = [NSColor redColor].CGColor;
maskedLayer.position = CGPointMake(200, 200);
maskedLayer.bounds   = CGRectMake(0, 0, 200, 200);

CAShapeLayer *mask = [CAShapeLayer layer];
mask.fillColor = [NSColor whiteColor].CGColor;
mask.position = CGPointMake(100, 100);
mask.bounds   = CGRectMake(0, 0, 200, 200);

CGMutablePathRef path = CGPathCreateMutable();
CGPathMoveToPoint(path, NULL, 100, 100);
for (int i=0;  i<20;  i++) {
    double x = arc4random_uniform(2000) / 10.0;
    double y = arc4random_uniform(2000) / 10.0;
    CGPathAddLineToPoint(path, NULL, x, y);
}
CGPathCloseSubpath(path);

mask.path = path;

CGPathRelease(path);

maskedLayer.mask = mask;

CAShapeLayer *maskCopy = [NSKeyedUnarchiver unarchiveObjectWithData:[NSKeyedArchiver archivedDataWithRootObject:mask]];
maskCopy.fillColor = NULL;
maskCopy.strokeColor = [NSColor yellowColor].CGColor;
maskCopy.lineWidth = 4;
maskCopy.position = maskedLayer.position;

// Alternately, don't set the position and add the copy as a sublayer
// maskedLayer.sublayers = @[maskCopy];

hostLayer.sublayers = @[maskedLayer,maskCopy];

_contentView.layer = hostLayer;
_contentView.wantsLayer = YES;

[CATransaction commit];

它基本上创建一个任意路径并将其设置为掩码。 然后,它会使用此图层的副本来描边路径。 您可能需要调整一些内容才能获得您想要的确切效果。

如果你是CALayer子类,你可以用你想要的掩码实例化它,并覆盖layoutSubLayers以包含你想要的边框。 这适用于所有面具,应该是新接受的答案。

可以通过几种方式做到这一点。 在Ill下面,通过使用给定蒙版的path ,并将其分配给class属性,用于在layoutSubLayers构造新边框。 有可能多次调用此方法,因此我还设置了一个布尔来跟踪它。 (也可以将边框指定为类属性,并且每次都删除/重新添加。现在我使用bool检查。

斯威夫特3:

class CustomLayer: CALayer {

    private var path: CGPath?
    private var borderSet: Bool = false

    init(maskLayer: CAShapeLayer) {
        super.init()
        self.path = maskLayer.path
        self.frame = maskLayer.frame
        self.bounds = maskLayer.bounds
        self.mask = maskLayer
    }

    override func layoutSublayers() {

        if(!borderSet) {
            self.borderSet = true
            let newBorder = CAShapeLayer()

            newBorder.lineWidth = 12
            newBorder.path = self.path
            newBorder.strokeColor = UIColor.black.cgColor
            newBorder.fillColor = nil

            self.addSublayer(newBorder)
        }

    }

    required override init(layer: Any) {
        super.init(layer: layer)
    }

    required init?(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }
}

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