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在什么情况下,虚拟基础析构函数仍然可以不被调用而导致内存泄漏?

[英]In what cases the virtual base destructor can still go uncalled causing memory leaks?

具有基类Heap和两个派生类MinHeapMaxHeap如下所示:

我将派生类对象创建为:

MinHeap* myminheap = new MinHeap();

但是使用删除它

delete myminheap;

有/没有virtual ~Heap() {}给我glibc内存泄漏错误! 症结是什么? 我已经在此发表了很多文章.....

在派生类中重写运算符new / delete

为什么在删除派生类对象时调用基类析构函数(虚拟)?

使用基类指针删除派生类时发生内存泄漏

....但我无法弄清楚为什么设置基本析构函数虚拟仍然会导致内存错误?

Heap* h_ptr = myminheap;
delete h_ptr;

ps。 不能做^事情,因为以下错误弹出,所以我无法将派生类对象指针转换为基本指针

‘class Heap’ has no member named ‘insert’
‘class Heap’ has no member named ‘pop_min'

我可以通过在Heap类中介绍它们来照顾自己

后来,我意识到, delete h_ptr;调用delete h_ptr;如直接delete h_ptr; 如果我打电话给free(h_ptr); 我没有受到内存泄漏的影响..万岁! 但是我需要对此行为有一些了解!

#include <cstdlib>
#include <vector>
#include <iterator>

using namespace std;

class Heap
{
  public:
    Heap() {}
    ~Heap() {}

    vector <int> heap;
    int left(int parent);
    int right(int parent);
    int parent(int child);
    int size()                  {return heap.size();}
    virtual void insert(int element) {}
    virtual int pop_min() {}
    virtual int pop_max() {}
    void print();
};

class MinHeap : public Heap
{
  private:
    void heapify_up(int index);
    void heapify_down(int index);

  public:
    MinHeap() {}
    ~MinHeap() {}

    int pop_min();
    void insert(int element);
};

class MaxHeap : public Heap
{
  private:
    void heapify_up(int index);
    void heapify_down(int index);

  public:
    MaxHeap() {}
    ~MaxHeap() {}

    int pop_max();
    void insert(int element);
};

#include <cstdlib>
#include <iostream>
#include <vector>
#include <iterator>

using namespace std;

#include "heap.h"

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
int Heap::left(int parent)
{
    int i = (parent << 1) + 1;  //2 * parent + 1    read more on bit shifts
    return (i < heap.size()) ? i : -1;
}

int Heap::right(int parent)
{
    int i = (parent << 1) + 2;
    return (i < heap.size()) ? i : -1;
}

int Heap::parent(int child)
{
    if(child){
        int i = (child >> 1) - 1;
        return i;
    }
    else return -1;
}

void Heap::print()
{
    vector<int>::iterator i = heap.begin();
    cout << "Heap = ";
    while(i != heap.end()){
        cout << *i << " ";
        i++;
    }
    cout << endl;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
int MinHeap::pop_min()
{
    int min = heap.front();
    heap[0] = heap[heap.size() - 1];
    heap.pop_back();
    heapify_down(0);
    return min;
}

void MinHeap::insert(int element)
{
    heap.push_back(element);
    heapify_up(heap.size() - 1);
}

void MinHeap::heapify_up(int index)
{
    while(index > 0 && parent(index) >= 0 && heap[parent(index)] > heap[index]){
        int temp = heap[index];
        heap[index] = heap[parent(index)];
        heap[parent(index)] = temp;
        index = parent(index);
    }
}

void MinHeap::heapify_down(int index)
{
    int child = left(index);

    if(child > 0 && right(index) > 0 && heap[child] > heap[right(index)])
        child = right(index);

    if(heap[index] > heap[child]){
        int temp = heap[child];
        heap[child] = heap[index];
        heap[index] = temp;
        heapify_down(child);
    }
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
int MaxHeap::pop_max()
{
    int max = heap.front();
    heap[0] = heap[heap.size() - 1];
    heap.pop_back();
    heapify_down(0);
    return max;
}

void MaxHeap::insert(int element)
{
    heap.push_back(element);
    heapify_up(heap.size() - 1);
}

void MaxHeap::heapify_up(int index)
{
    while(index > 0 && parent(index) >= 0 && heap[parent(index)] < heap[index]){
        int temp = heap[index];
        heap[index] = heap[parent(index)];
        heap[parent(index)] = temp;
        index = parent(index);
    }
}

void MaxHeap::heapify_down(int index)
{
    int child = left(index);

    if(child > 0 && right(index) > 0 && child < right(index))
        child = right(index);

    if(heap[index] < heap[child]){
        int temp = heap[child];
        heap[child] = heap[index];
        heap[child] = temp;
        heapify_down(child);
    }
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//              test program
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
int main(){
    // Create the heap
    MinHeap* myminheap = new MinHeap();
    myminheap->insert(700);
    myminheap->print();
    myminheap->insert(500);
    myminheap->print();
    myminheap->insert(100);
    myminheap->print();
    myminheap->insert(800);
    myminheap->print();
    myminheap->insert(200);
    myminheap->print();
    myminheap->insert(400);
    myminheap->print();
    myminheap->insert(900);
    myminheap->print();
    myminheap->insert(1000);
    myminheap->print();
    myminheap->insert(300);
    myminheap->print();
    myminheap->insert(600);
    myminheap->print();

    // Get priority element from the heap
    int heapSize = myminheap->size();
    for ( int i = 0; i < heapSize; i++ )
        cout << "Get min element = " << myminheap->pop_min() << endl;

    // Cleanup
    delete myminheap;

    return 1;
}

如果您新建了MinHeap,则无法通过在Heap类型上调用free来删除它。 您的问题是,您正在存储指向该对象的指针,并说这是另一回事,结果,删除例程不知道您要删除MinHeap,而仅删除(大致)了Heap部分。

您可以直接在myminheap对象上调用delete,这应该可以工作。

更好的解决方案是根本不在堆上创建MinHeap,在堆栈上创建它并在没有任何指针的情况下使用它。 如果由于某种原因需要在堆上创建它,请改为在智能指针类中创建它,例如,使用shared_ptr <>可以极大地帮助您。

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