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无法在iPhone游戏中播放mp3文件

[英]Unable to play mp3 file in iPhone game

我想在我的游戏中播放背景音乐(理想情况下我希望它能淡入/淡出但我希望它先播放)

我已经看了SO上的各种答案,我的代码似乎看起来正确但由于某种原因文件没有播放,实际上它在AVAudioPlayer *player行崩溃(没有有用的输出)。 如果我继续在[player play]行再次崩溃,但error0

再次更新......

GameViewController.h

@property (nonatomic, retain) AVAudioPlayer *player;

GameViewController.m

@synthesize player; // the player object

viewDidLoad中:

NSString *soundFilePath = [[NSBundle mainBundle] pathForResource: @"bgtrack" ofType: @"mp3"];
NSURL *fileURL = [[NSURL alloc] initFileURLWithPath: soundFilePath];

player = [[AVAudioPlayer alloc] initWithContentsOfURL:fileURL error: nil]; // breaks here
[player prepareToPlay];

我包括在内

#import <AudioToolbox/AudioToolbox.h>
#import <AVFoundation/AVFoundation.h>

更新:

根据评论,我尝试直接从Apple Dev中心复制/粘贴代码。 我正在使用最新的XCode 4和iOS 6.1模拟器。

当它崩溃时,我得到的信息是它遇到断点的事实。 该文件包含在捆绑包中

您需要存储对player的强引用(可能在视图控制器的ivar中)。 如果您只是将该代码放入-viewDidLoad方法或某些内容而不强烈引用它,那么在有机会开始播放之前,播放器将被解除分配。 例如:

@interface MyViewController : UIViewController

@end

@implementation MyViewController
{
    AVAudioPlayer* player;
}

- (void)viewDidLoad
{
    [super viewDidLoad];

    NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:@"YourMP3FileName" ofType:@"mp3"];
    NSURL *soundFileURL = [NSURL fileURLWithPath:soundFilePath];
    NSError *error;
    player = [[AVAudioPlayer alloc] initWithContentsOfURL:soundFileURL error:&error];
    player.numberOfLoops = -1; //infinite
    player.currentTime = 139;// 2:19;

    [player play];
}

@end

这对我来说很好,但如果player不是视图控制器的ivar,我就没有声音。

或者,我掀起了以下类,它将作为“一次性”AVAudioPlayer工作。 对于numberOfLoops为-1(无限)的情况,这显然会出现问题,因为这意味着它永远不会停止播放或消失,但是如果您想要播放一次然后不需要播放就可以使事情稍微容易一些保持对它的引用。

OneShotAVAudioPlayer.h

#import <AVFoundation/AVFoundation.h>

@interface OneShotAVAudioPlayer : AVAudioPlayer
@end

OneShotAVAudioPlayer.m

#import "OneShotAVAudioPlayer.h"
#import <AVFoundation/AVFoundation.h>
#import <objc/runtime.h>

@interface OneShotAVAudioPlayer () <AVAudioPlayerDelegate>
@property(weak) id<AVAudioPlayerDelegate> p_exogenousDelegate;
@end

@implementation OneShotAVAudioPlayer

static void * const OneShotAVAudioPlayerKey = (void*)&OneShotAVAudioPlayerKey;

- (id)initWithContentsOfURL:(NSURL *)url error:(NSError **)outError
{
    if (self = [super initWithContentsOfURL:url error:outError])
    {
        // Retain ourself
        objc_setAssociatedObject(self, OneShotAVAudioPlayerKey, self, OBJC_ASSOCIATION_RETAIN);
        [super setDelegate: self];
    }
    return self;
}

- (id)initWithData:(NSData *)data error:(NSError **)outError;
{
    if (self = [super initWithData:data error:outError])
    {
                    // Retain ourself
        objc_setAssociatedObject(self, OneShotAVAudioPlayerKey, self, OBJC_ASSOCIATION_RETAIN);
        [super setDelegate: self];
    }
    return self;
}

- (void)setDelegate:(id<AVAudioPlayerDelegate>)delegate
{
    self.p_exogenousDelegate = delegate;
}

- (id<AVAudioPlayerDelegate>)delegate
{
    return self.p_exogenousDelegate;
}

- (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag
{
    @try
    {
        if ([self.p_exogenousDelegate respondsToSelector: _cmd])
            [self.p_exogenousDelegate audioPlayerDidFinishPlaying:player successfully:flag];
    }
    @finally
    {
        // Make a strong ref so we stay alive through the scope of this function
        typeof(self) keepAlive = self;
        // Give up the self retain
        objc_setAssociatedObject(keepAlive, OneShotAVAudioPlayerKey, nil, OBJC_ASSOCIATION_RETAIN);
        // Push in the "real" (outside) delegate, cause our job is done here.
        [super setDelegate: self.p_exogenousDelegate];
    }
}

- (void)audioPlayerDecodeErrorDidOccur:(AVAudioPlayer *)player error:(NSError *)error
{
    @try
    {
        if ([self.p_exogenousDelegate respondsToSelector: _cmd])
            [self.p_exogenousDelegate audioPlayerDecodeErrorDidOccur:player error:error];
    }
    @finally
    {
        // Make a strong ref so we stay alive through the scope of this function
        typeof(self) keepAlive = self;
        // Give up the self retain
        objc_setAssociatedObject(keepAlive, OneShotAVAudioPlayerKey, nil, OBJC_ASSOCIATION_RETAIN);
        // Push in the "real" (outside) delegate, cause our job is done here.
        [super setDelegate: self.p_exogenousDelegate];
    }
}

- (BOOL)respondsToSelector:(SEL)aSelector
{
    BOOL retVal = [super respondsToSelector: aSelector];
    if (!retVal)
    {
        struct objc_method_description method = protocol_getMethodDescription(@protocol(AVAudioPlayerDelegate), aSelector, YES, YES);
        if (method.name)
        {
            retVal = [self.p_exogenousDelegate respondsToSelector: aSelector];
        }
    }
    return retVal;
}

- (id)forwardingTargetForSelector:(SEL)aSelector
{
    id retVal = [super forwardingTargetForSelector:aSelector];
    if (!retVal)
    {
        struct objc_method_description method = protocol_getMethodDescription(@protocol(AVAudioPlayerDelegate), aSelector, YES, YES);
        if (method.name && [self.p_exogenousDelegate respondsToSelector: aSelector])
        {
            retVal = self.p_exogenousDelegate;
        }
    }
    return retVal;
}

- (void)setNumberOfLoops:(NSInteger)numberOfLoops
{
    if (numberOfLoops < 0)
    {
        NSLog(@"Warning! You have set an infinite loop count for an instance of %@ (%p). This means the instance will effectively be leaked.", NSStringFromClass([self class]), self);
    }
    [super setNumberOfLoops: numberOfLoops];
}

@end

在这里作为要点发表。

如果玩家为零,则将玩家ivar推广为强大的属性并记录[error description]

如果它崩溃了肯定是错的。 你添加了一个异常断点吗?

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