[英]Sprite Kit pause game when lose a life
我不知道这一点。 我有一个游戏,玩家必须抓住从天上掉下来的浆果。 当玩家错过比赛时,我希望屏幕闪烁红色,浆果停止掉落,让游戏暂停3秒钟,然后继续播放。
@interface SpriteMyScene : SKScene{
SKAction *sceneUnPaused;
SKAction *scenePaused;
}
暂停游戏的2种方法。
-(SKAction*)unpaused {
sceneUnPaused = [SKAction runBlock:^{
self.scene.view.paused = NO;
}];
return sceneUnPaused;}
-(SKAction*)paused{
scenePaused = [SKAction runBlock:^{
self.scene.view.paused = YES;
}];
return scenePaused;
}
创建浆果及其动作的方法。
- (void)addBerry {
...
...
// Create the actions
//For each individual berry
SKAction * actionMove = ...
SKAction * gameWon = ...
SKAction * actionMoveDone = ...
SKAction *wait3Seconds = [SKAction waitForDuration:3];
SKAction * loseAction = [SKAction runBlock:^{
[self subtractLives];
NSLog(@"Lost a life");
[self vibrate];
[self runAction:scenePaused];
[self runAction:wait3Seconds];
[berry removeFromParent];
[self runAction:sceneUnPaused];
if (_playerLives == 0){
[[SoundManager sharedManager] stopMusic];
SKTransition *reveal = [SKTransition fadeWithDuration:1.0];
SKScene * gameOverScene = [[GameOverScene alloc] initWithSize:self.size andScore:_berriesKilled];
[self.view presentScene:gameOverScene transition: reveal];}}];
SKAction *berrie = [SKAction runBlock:^{
[berry runAction:actionMove];}];
[berry runAction:[SKAction sequence:@[berrie, gameWon, actionMove, loseAction, actionMoveDone]]];
}
我不知道这是否对你们有帮助,以帮助我弄清楚为什么它不起作用,但是这里的更新方法决定了我何时产生浆果。
- (void)updateWithTimeSinceLastUpdate:(CFTimeInterval)timeSinceLast {
self.lastSpawnTimeInterval += timeSinceLast;
if (self.lastSpawnTimeInterval > [self determineAmountOfBerries]) {
self.lastSpawnTimeInterval = 0;
[self addBerry];
}
}
当玩家错过浆果时,只需执行以下操作:
[self.scene.view setPaused:YES];
启动NSTimer,在3秒钟后执行以下操作:
[berry removeFromParent];
[self.scene.view setPaused:NO];
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