[英]HTML5 Canvas issue
有没有一种方法可以阻止用户向下拖动鼠标,使他们只能单击而不是单击并拖动。 我希望htem只能在画布上绘制点或我定义的类似于图章工具的任何图案。
function Sketcher( canvasID, brushImage ) {
this.renderFunction = (brushImage == null || brushImage == undefined) ? this.updateCanvasByLine : this.updateCanvasByBrush;
this.brush = brushImage;
this.touchSupported = Modernizr.touch;
this.canvasID = canvasID;
this.canvas = $("#"+canvasID);
this.context = this.canvas.get(0).getContext("2d");
this.context.strokeStyle = "#000000";
this.context.lineWidth = 3;
this.lastMousePoint = {x:0, y:0};
if (this.touchSupported) {
this.mouseDownEvent = "touchstart";
this.mouseMoveEvent = "touchmove";
this.mouseUpEvent = "touchend";
}
else {
this.mouseDownEvent = "mousedown";
this.mouseMoveEvent = "mousemove";
this.mouseUpEvent = "mouseup";
}
this.canvas.bind( this.mouseDownEvent, this.onCanvasMouseDown() );
}
Sketcher.prototype.onCanvasMouseDown = function () {
var self = this;
return function(event) {
self.mouseMoveHandler = self.onCanvasMouseMove()
self.mouseUpHandler = self.onCanvasMouseUp()
$(document).bind( self.mouseMoveEvent, self.mouseMoveHandler );
$(document).bind( self.mouseUpEvent, self.mouseUpHandler );
self.updateMousePosition( event );
self.renderFunction( event );
}
}
Sketcher.prototype.onCanvasMouseMove = function () {
var self = this;
return function(event) {
self.renderFunction( event );
event.preventDefault();
return false;
}
}
Sketcher.prototype.onCanvasMouseUp = function (event) {
var self = this;
return function(event) {
$(document).unbind( self.mouseMoveEvent, self.mouseMoveHandler );
$(document).unbind( self.mouseUpEvent, self.mouseUpHandler );
self.mouseMoveHandler = null;
self.mouseUpHandler = null;
}
}
Sketcher.prototype.updateMousePosition = function (event) {
var target;
if (this.touchSupported) {
target = event.originalEvent.touches[0]
}
else {
target = event;
}
var offset = this.canvas.offset();
this.lastMousePoint.x = target.pageX - offset.left;
this.lastMousePoint.y = target.pageY - offset.top;
}
Sketcher.prototype.updateCanvasByLine = function (event) {
this.context.beginPath();
this.context.moveTo( this.lastMousePoint.x, this.lastMousePoint.y );
this.updateMousePosition( event );
this.context.lineTo( this.lastMousePoint.x, this.lastMousePoint.y );
this.context.stroke();
}
Sketcher.prototype.updateCanvasByBrush = function (event) {
var halfBrushW = this.brush.width/2;
var halfBrushH = this.brush.height/2;
var start = { x:this.lastMousePoint.x, y: this.lastMousePoint.y };
this.updateMousePosition( event );
var end = { x:this.lastMousePoint.x, y: this.lastMousePoint.y };
var distance = parseInt( Trig.distanceBetween2Points( start, end ) );
var angle = Trig.angleBetween2Points( start, end );
var x,y;
for ( var z=0; (z<=distance || z==0); z++ )
{
x = start.x + (Math.sin(angle) * z) - halfBrushW;
y = start.y + (Math.cos(angle) * z) - halfBrushH;
//console.log( x, y, angle, z );
this.context.drawImage(this.brush, x, y);
}
}
Sketcher.prototype.toString = function () {
var dataString = this.canvas.get(0).toDataURL("image/png");
var index = dataString.indexOf( "," )+1;
dataString = dataString.substring( index );
return dataString;
}
Sketcher.prototype.toDataURL = function () {
var dataString = this.canvas.get(0).toDataURL("image/png");
return dataString;
}
Sketcher.prototype.clear = function () {
var c = this.canvas[0];
this.context.clearRect( 0, 0, c.width, c.height );
}
您可以通过不初始化它们或使用标志来表明您处于标记模式而忽略它们,而只需忽略mousemove
和mouseup
事件处理程序。
所有你需要的是:
canvas.onmousedown = function(e) {
var pos = getMousePos(e);
render(pos.x, pos.y);
}
就是这样,并且它对于触摸事件的工作方式也类似。
要使用标志(我不建议您一直都添加和删除处理程序):
var isStampMode = true;
canvas.onmousemove = function(e) {
if (isStampMode) return;
...
}
和鼠标上移相似(但并非完全必要,除非它取决于您在鼠标下移中所做的操作)。
希望这可以帮助!
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