[英]Saving high scores and displaying different leaderboards in a Game Center leaderboard set with swift
[英]displaying an array of high scores
我对Objective-C还是很陌生,我正在为班级做一个压轴项目。 我想做的是从NSUserDefaults中读取3个高分的数组,并将它们显示在第一个屏幕上。
这是我的代码
self.backgroundColor = [SKColor colorWithRed:0.15 green:0.15 blue:0.3 alpha:1.0];
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
NSArray *highscores = [[NSArray alloc] initWithArray:[defaults arrayForKey:@"highscores"]];
SKLabelNode *myLabel = [SKLabelNode labelNodeWithFontNamed:@"Chalkduster"];
myLabel.text = @"High Scores \n 1)%f \n 2)%f \n 3) %f",highscores(0),highscores(1),highscores(2); //error on this line
myLabel.fontSize = 30;
myLabel.position = CGPointMake(CGRectGetMidX(self.frame),
CGRectGetMidY(self.frame));
[self addChild:myLabel];
当我尝试通过高分时,我得到一个错误,即NSArrays不是函数或函数点
用此行编辑错误行,
myLabel.text = [NSString stringWithFormat:@"High Scores \n 1)%f \n 2)%f \n 3) %f",
[[highscores objectAtIndex:0] floatValue],
[[highscores objectAtIndex:1] floatValue],
[[highscores objectAtIndex:2] floatValue]];
更换线
myLabel.text = @"High Scores \n 1)%f \n 2)%f \n 3) %f",highscores(0),highscores(1),highscores(2);
与
myLabel.text = @"High Scores \n 1)%f \n 2)%f \n 3) %f",[highscores objectAtIndex:0],[highscores objectAtIndex:1],[highscores objectAtIndex:2];
希望这能解决问题。
Try bellow code .......
self.backgroundColor = [SKColor colorWithRed:0.15 green:0.15 blue:0.3 alpha:1.0];
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
NSArray *highscores = [[NSArray alloc] initWithArray:[defaults arrayForKey:@"highscores"]];
highscores = [highscores sortedArrayUsingComparator:
^NSComparisonResult(id obj1, id obj2) {
if ([obj1 intValue] < [obj2 intValue]) {
return NSOrderedAscending;
} else if ([obj1 intValue] > [obj2 intValue]) {
return NSOrderedDescending;
} else {
return NSOrderedSame;
}
}];
SKLabelNode *myLabel = [SKLabelNode labelNodeWithFontNamed:@"Chalkduster"];
myLabel.text = @"High Scores \n 1)%f \n 2)%f \n 3) %f",highscores(0),highscores(1),highscores(2); //error on this line
myLabel.fontSize = 30;
myLabel.position = CGPointMake(CGRectGetMidX(self.frame),
CGRectGetMidY(self.frame));
[self addChild:myLabel];
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