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导入com.badlogic.gdx.graphics.gl10无法解析

[英]the import com.badlogic.gdx.graphics.gl10 cannot be resolved

我不知道为什么,但这是我的第二个libgdx项目,它不起作用,我的mainactivity文件如下:

    package com.me.rarster;

import android.os.Bundle;

import com.badlogic.gdx.backends.android.AndroidApplication;
import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;

public class MainActivity extends AndroidApplication {
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration();
        cfg.useGL20 = true;

        initialize(new rarstertech(), cfg);
    }
}

而我的其他java文件看起来像这样

   package com.me.rarster;

import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;

public class rarstertech implements ApplicationListener {
    private OrthographicCamera camera;
    private SpriteBatch batch;
    private Texture texture;
    private Sprite sprite;

    @Override
    public void create() {      
        float w = Gdx.graphics.getWidth();
        float h = Gdx.graphics.getHeight();

        camera = new OrthographicCamera(1, h/w);
        batch = new SpriteBatch();

        texture = new Texture(Gdx.files.internal("data/libgdx.png"));
        texture.setFilter(TextureFilter.Linear, TextureFilter.Linear);

        TextureRegion region = new TextureRegion(texture, 0, 0, 512, 275);

        sprite = new Sprite(region);
        sprite.setSize(0.9f, 0.9f * sprite.getHeight() / sprite.getWidth());
        sprite.setOrigin(sprite.getWidth()/2, sprite.getHeight()/2);
        sprite.setPosition(-sprite.getWidth()/2, -sprite.getHeight()/2);
    }

    @Override
    public void dispose() {
        batch.dispose();
        texture.dispose();
    }

    @Override
    public void render() {      
        Gdx.gl.glClearColor(1, 1, 1, 1);
        Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);

        batch.setProjectionMatrix(camera.combined);
        batch.begin();
        sprite.draw(batch);
        batch.end();
    }

    @Override
    public void resize(int width, int height) {
    }

    @Override
    public void pause() {
    }

    @Override
    public void resume() {
    }
}

问题是当它声明导入gl10时的行,并且在主要活动中,cfg.useGL20 - true;

任何帮助,将不胜感激

您可能正在使用最新版本的Libgdx,例如1.0.0(请在将来包含该版本)。 OpenGL 1.x支持已于 2014年3月2日从Libgdx中删除

GL20替换GL10类(大部分是相同的)并删除useGL20配置标志。

使用libgdx-0.9.9使它对我有用。 你可以在这里得到它: http//libgdx.badlogicgames.com/releases/

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