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将ADBannerView添加到SKScene

[英]Add ADBannerView to a SKScene

我正在尝试在场景中添加iAd横幅到我的游戏,但我不知道如何将UIView添加到SKScene。

应用程序视图控制器是:

- (void)viewWillLayoutSubviews
    {
    [super viewWillLayoutSubviews];

    // Configure the view.
    SKView * skView = (SKView *)self.view;
    skView.showsFPS = YES;
    skView.showsNodeCount = YES;

    // Create and configure the scene.
    SKScene * scene = [GameOverScene sceneWithSize:skView.bounds.size andScore:0];
    scene.scaleMode = SKSceneScaleModeAspectFill;

    // Present the scene.
    [skView presentScene:scene];
}

和GameOverScene:

#import "GameOverScene.h"
#import <iAd/iAd.h>
@implementation GameOverScene

+(id)sceneWithSize:(CGSize)size andScore:(NSInteger)score{
     return [[self alloc] initWithSize:size andScore:score];
}
-(id)initWithSize:(CGSize)size andScore:(NSInteger)score{
    if (self = [super initWithSize:size]) {
        /* Setup your scene here */
        self.backgroundColor = [SKColor colorWithRed:0.15 green:0.15 blue:0.3 alpha:1.0];

        //some stuff here...

        ADBannerView* banner = [[ADBannerView alloc] initWithFrame:CGRectMake(0, self.view.frame.size.height - 50, 320, 50)];
        [self.scene.view addSubview:banner];

        //[self.view addSubview:banner];

    }
    return self;
}
@end

有什么想法或建议吗? 谢谢!

使用NSNotificationCenter。 为了简单起见:

1)在SKView内的故事板中添加AdBannerView。 (或者您可以使用ViewController.m中的代码添加)

2)在ViewController.h中定义ADBannerViewDelegate并添加(请记住链接故事板中的插座)

@property (weak, nonatomic) IBOutlet ADBannerView *banner;

3)在ViewController.m中

- (void)viewDidLoad
{
   self.banner.hidden = YES;
   //Add view controller as observer
   [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handleNotification:) name:@"hideAd" object:nil];
   [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handleNotification:) name:@"showAd" object:nil];
}

- (void)showBanner
{
    self.banner.hidden = NO;
}

- (void)hidesBanner
{
    self.banner.hidden = YES;
}

//Handle Notification
- (void)handleNotification:(NSNotification *)notification
{
    if ([notification.name isEqualToString:@"hideAd"]) {
        [self hidesBanner];
    }else if ([notification.name isEqualToString:@"showAd"]) {
        [self showBanner];
    }
}

4)在Scene.m中,以显示广告

例如,玩家死了,你想要展示横幅

// Show banner when iad loads
[[NSNotificationCenter defaultCenter] postNotificationName:@"showAd" object:nil]; //Sends message to viewcontroller to show ad.

5)在Scene.m中,为了隐藏广告

例如,玩家重新开始游戏

// Show banner when iad loads
[[NSNotificationCenter defaultCenter] postNotificationName:@"hideAd" object:nil]; //Sends message to viewcontroller to show ad.

*建议在未加载时隐藏广告。

http://www.yokeharn.com/workflow-how-to-create-flappy-bird-game-in-3-days-day-3/向下滚动到第4小时:iAd。 这是一个很好的教程,可以帮助你完成90%的最后10%你自己尝试

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