[英]How to I separate vertices of a mesh in Three.js?
使用简单的清单选择所有顶点im:
var geometry = new THREE.CubeGeometry( 30, 30, 30 ,1,1,1);
for ( var i = 0; i < geometry.vertices.length; i ++ ) {
var vertices = [];
for ( var v = 0; v < geometry.vertices.length; v ++ ) {
vertices.push( geometry.vertices[ v ].clone() );
if ( v === i ) {
//getting only Z axis:
//vertices[ vertices.length - 1 ].x *= 2;
//vertices[ vertices.length - 1 ].y *= 2;
vertices[ vertices.length - 1 ].z *= 2;
}
}
geometry.morphTargets.push( { name: "target" + i, vertices: vertices } );
}
console.log(geometry.vertices);
//Updating the morphs with new values. We only want to influence one side of the cube
mesh.morphTargetInfluences[0] = 1
mesh.morphTargetInfluences[2] = 1
mesh.morphTargetInfluences[5] = 1
mesh.morphTargetInfluences[7] = 1
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