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使用cx_Freeze将pygame文件转换为exe

[英]Converting pygame file to exe with cx_Freeze

所以我想用一个小游戏制作一个.exe文件,但是当我尝试构建它时,我键入:

setup.py build

它给出和错误,pygame不是一个模块

C:\Python33\Projects>setup.py build
running build
running build_exe
Traceback (most recent call last):
  File "C:\Python33\Projects\setup.py", line 11, in <module>
    executables = executables
  File "C:\Python34\lib\site-packages\cx_Freeze\dist.py", line 362, in setup
    distutils.core.setup(**attrs)
  File "C:\Python34\lib\distutils\core.py", line 148, in setup
    dist.run_commands()
  File "C:\Python34\lib\distutils\dist.py", line 955, in run_commands
    self.run_command(cmd)
  File "C:\Python34\lib\distutils\dist.py", line 974, in run_command
    cmd_obj.run()
  File "C:\Python34\lib\distutils\command\build.py", line 126, in run
    self.run_command(cmd_name)
  File "C:\Python34\lib\distutils\cmd.py", line 313, in run_command
    self.distribution.run_command(command)
  File "C:\Python34\lib\distutils\dist.py", line 974, in run_command
    cmd_obj.run()
  File "C:\Python34\lib\site-packages\cx_Freeze\dist.py", line 232, in run
    freezer.Freeze()
  File "C:\Python34\lib\site-packages\cx_Freeze\freezer.py", line 619, in Freeze

    self.finder = self._GetModuleFinder()
  File "C:\Python34\lib\site-packages\cx_Freeze\freezer.py", line 378, in _GetMo
duleFinder
    finder.IncludePackage(name)
  File "C:\Python34\lib\site-packages\cx_Freeze\finder.py", line 686, in Include
Package
    module = self._ImportModule(name, deferredImports)
  File "C:\Python34\lib\site-packages\cx_Freeze\finder.py", line 386, in _Import
Module
    raise ImportError("No module named %r" % name)
ImportError: No module named 'pygame'

C:\Python33\Projects>

我的安装文件如下所示:

import cx_Freeze

executables = [cx_Freeze.Executable("racegame.py")]

cx_Freeze.setup(
    name="Racegame",
    options={"build_exe": {"packages": ["pygame"],
                          "include_files": ["racecar.png"]}},
    description="A race game",

    executables = executables
    )
from cx_Freeze import setup,Executable
setup(name="NAME OF YOUR PROGRAM",
         version="1.0",
         description="as above",
         executables=[Executable("NAME OF THE SCRIPT.py")])

使用这个,我总是用这个执行。将这段代码复制粘贴到setup.py中,然后将特殊文件放入文件夹中。执行后,将png文件拖到与程序相同的文件夹中。

因此,请在与程序相同的目录中打开终端(cmd),然后进行写操作;

python setup.py build

然后将您的png,jpg等文件放入该文件夹。 而已。

在这里,我为您录制视频。 在setup.py和脚本所在的文件夹中,单击shift +右键单击并在其中打开终端。 例如,我将apple.png拖到视频中,因此您必须将所有特殊文件放在视频中。

请确保您的脚本以#!/ usr / bin / env python开头。 否则,Python无法找到Python目录,并在没有模块等的情况下抛出该错误。 总是以此启动脚本。

例:

#!/usr/bin/env python
import pygame,random
import ChuckNorris

pygame.init()
#codes

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