[英]Xcode Swift Pausing And Resuming Animation
我正在使用运行角色的Xcode Swift SpriteKit制作游戏,然后当该角色被告知跳动时,它会向上移动并停止动画处理,并在击中地面时恢复动画处理。 我有以下代码,但不确定如何重新运行动画。
这是我开始动画的代码:
var BigLeftTexture1 = SKTexture(imageNamed: "Ninja Pro 1")
var BigLeftTexture2 = SKTexture(imageNamed: "Ninja Pro 2")
var BigLeftTexture3 = SKTexture(imageNamed: "Ninja Pro 3")
var BigLeftTexture4 = SKTexture(imageNamed: "Ninja Pro 4")
var BigLeftTexture5 = SKTexture(imageNamed: "Ninja Pro 5")
var BigLeftTexture6 = SKTexture(imageNamed: "Ninja Pro 6")
BigPerson = SKSpriteNode(imageNamed: "Ninja Pro 4")
var leftanimation1 = SKAction.animateWithTextures([BigLeftTexture1, BigLeftTexture2, BigLeftTexture3, BigLeftTexture4, BigLeftTexture5, BigLeftTexture6], timePerFrame: 0.065)
var LeftSideRunning = SKAction.repeatActionForever(leftanimation1)
BigPerson.runAction(LeftSideRunning, withKey: "BigStopLeftSide")
这是我停止动画的代码:
BigPerson.removeActionForKey( “BigStopLeftSide”)
尝试
// to stop the action
BigPerson.paused = true
// to move on
BigPerson.paused = false
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