[英]JFrame does not draw content, only shows white rectangle, when made visible inside ActionListener
[英]JFrame does not draw content when called inside ActionListener
我正在尝试制作2个GUI的集合:一个,当单击一个按钮时,调用另一个,这基于在第二个GUI中单击哪个按钮,将值返回给第一个GUI。 不幸的是,当从第一个GUI的actionPerformed
方法调用时,第二个GUI显得空白。 但是,使用JOptionPane
时不会发生这种情况。
JOptionPane
做什么使它可以在actionPerformed
方法中工作,为什么我的示例代码在actionPerformed
方法中不能工作?
第一个GUI的代码称为第二个GUI,如下所示:
public class OpeningGUI extends JFrame implements ActionListener {
private static final long serialVersionUID = 1L;
private Container container;
private JButton btn, btn2;
/**
* Constructor for class OpeningGUI - establish the JFrame
* Loads the window and moves it to the center of the screen.
*/
public OpeningGUI() {
// when mama ain't happy, ain't nobody happy
super("Dominion Launcher");
//UI components get established here
container = getContentPane(); // Container is the abstract concept of the area inside a window
container.setLayout(new BorderLayout());
container.add(getCenterPanel(), BorderLayout.CENTER);
setSize(700, 300);
pack();
setLocation((int)Toolkit.getDefaultToolkit().getScreenSize().getWidth()/2 - this.getWidth()/2,
(int)Toolkit.getDefaultToolkit().getScreenSize().getHeight()/2 - this.getHeight()/2);
setVisible(true);
setDefaultCloseOperation(EXIT_ON_CLOSE);
}
/**
* Sets the game mode based on which button is clicked.
* Click stops return method from waiting.
*/
public void actionPerformed(ActionEvent e) {
if(e.getSource() == btn) {
SelectionDialog sd = new SelectionDialog("Select up to 3 buttons, then click done when selection complete", 3);
System.out.println(sd.getSelectedIndex());
}
if(e.getSource() == btn2) {
JOptionPane.showConfirmDialog(null, "See it works, right");
}
}
/**
* Sets up the center panel with buttons to select game mode.
* @return the center panel.
*/
public JPanel getCenterPanel() {
JPanel temp = new JPanel();
btn = new JButton("SelectionDialog tester");
temp.add(btn);
btn.addActionListener(this);
btn2 = new JButton("JOptionPane tester");
temp.add(btn2);
btn2.addActionListener(this);
return temp;
}
/**
* Main method of OpeningGUI. Used to run the program.
* @param args command-line arguments. Unused.
*/
public static void main(String[] args) {
new OpeningGUI();
}
}
第二个GUI的代码如下:
public class SelectionDialog extends JFrame implements ActionListener {
private static final long serialVersionUID = 1L;
private Container container;
private JButton confirmBtn;
private JButton[] buttons;
private ArrayList<Integer> selectionIndecies;
private CountDownLatch wait;
private String message;
private int numNeeded;
private boolean isMaximum;
/**
* Constructor for the SelectionDialog class.
* Selects from an ArrayList of buttons.
* @param message Message to display.
* @param num number to select.
*/
public SelectionDialog(String message, int num) {
super("Please Select Buttons");
this.message = message;
numNeeded = num;
isMaximum = false;
setupUI();
}
/**
* Establishes the JFrame and sets values for some fields.
*/
private void setupUI() {
selectionIndecies = new ArrayList<Integer>();
wait = new CountDownLatch(1);
//UI components get established here
container = getContentPane(); // Container is the abstract concept of the area inside a window
container.setLayout(new BorderLayout());
container.add(getTopPanel(), BorderLayout.NORTH);
container.add(getCenterPanel());
pack();
setLocation((int)Toolkit.getDefaultToolkit().getScreenSize().getWidth()/2 - this.getWidth()/2,
(int)Toolkit.getDefaultToolkit().getScreenSize().getHeight()/2 - this.getHeight()/2);
setVisible(true);
setDefaultCloseOperation(EXIT_ON_CLOSE);
}
/**
* Changes color of buttons and adds or removes them from the selected arrays.
*/
public void actionPerformed(ActionEvent e) {
if(e.getSource() == confirmBtn) {
if((!isMaximum && selectionIndecies.size() <= numNeeded)
|| selectionIndecies.size() == numNeeded) {
wait.countDown();
dispose();
}
}
for(int i = 0; i < buttons.length; i++) {
if(e.getSource() == buttons[i]) {
if(!buttons[i].getBackground().equals(Color.ORANGE)) {
buttons[i].setBackground(Color.ORANGE);
buttons[i].setBorderPainted(false);
selectionIndecies.add(new Integer(i));
repaint();
}
else {
buttons[i].setBackground(Color.LIGHT_GRAY);
selectionIndecies.remove(new Integer(i));
repaint();
}
}
}
}
/**
* Creates the top panel of the GUI.
* Contains the prosperity check box, the number of players selector,
* and the card counter and confirm button.
* @return the top panel.
*/
private JPanel getTopPanel() {
JPanel topPanel = new JPanel();
JLabel temp = new JLabel(message + " ");
topPanel.add(temp);
confirmBtn = new JButton("Done");
topPanel.add(confirmBtn);
confirmBtn.addActionListener(this);
return topPanel;
}
/**
* Determines which buttons were selected.
* Waits until Ok has been clicked and a proper number of buttons had been selected.
* @return an array of indecies of the buttons selected.
*/
public ArrayList<Integer> getSelectedIndex() {
try {
wait.await();
} catch (InterruptedException e) {
e.printStackTrace();
}
Collections.sort(selectionIndecies);
return selectionIndecies;
}
/**
* Sets up center panel with ArrayList of buttons,
* and panels of buttons.
*/
private JScrollPane getCenterPanel() {
JPanel centerPanel = new JPanel();
buttons = new JButton[6];
for(int i = 0; i < 6; i++) {
JButton temp = new JButton("Button " + i);
temp.addActionListener(this);
temp.setVisible(true);
centerPanel.add(temp);
buttons[i] = temp;
}
return new JScrollPane(centerPanel);
}
/**
* Main method of the SelectionDialog class. For testing only.
* @param args command line arguments. Unused.
*/
public static void main(String[] args) {
SelectionDialog sd = new SelectionDialog("Select up to 3 buttons, then click done when selection complete", 3);
System.out.println(sd.getSelectedIndex());
}
}
此代码可通过我发布的两个类和适当的import语句完全运行。 第二个GUI也可以独立运行,以显示从第一个GUI调用时应显示的内容,第一个GUI包含一个正常工作的示例JOptionPane
。
请帮我弄清楚为什么actionPerformed
方法仅阻止某些GUI呈现,而另一些GUI正常工作!
您正在阻止EDT! actionPerformed
在EDT上执行,因此getSelectedIndex
也是如此,并且wait.await()
阻止它。 请注意,一旦发生这种情况,第一帧也不会响应(并且最小化和最小化甚至都不会绘制它们)。 即使显示第二帧,它也不会响应用户交互,因为第一个actionPerformed
没有返回。
我不明白为什么您需要CountDownLatch
。 getSelectedIndex
仅在按下confrimBtn
才能执行,因此只需在该点返回选定的按钮即可。 这不是唯一的解决方案-您的设计最终将决定类之间的交互。
在SelectionDialog
的actionPerformed
写:
if (e.getSource() == confirmBtn) {
if ((!isMaximum && selectionIndecies.size() <= numNeeded) || selectionIndecies.size() == numNeeded) {
Collections.sort(selectionIndecies);
OpeningGUI.publishSelectedIndex(selectionIndecies);
dispose();
}
}
并删除getSelectedIndex
方法。
在OpeningGUI
,添加以下方法
public static void publishSelectedIndex(ArrayList<Integer> list) {
System.out.println(list);
}
并从其actionPerformed
删除对getSelectedIndex
的调用。
笔记:
setLocationRelativeTo(null)
来代替setLocation
的屏幕尺寸计算。 setSize
其后调用pack
时调用setSize
会使第一个调用变得多余。 无需在右侧指定通用类型:
selectionIndecies = new ArrayList<>();
摆动应在EDT上开始(请参见此处 )。
JFrame
可能会做得更好。 ActionListener
,而不是每次调用都检查源。
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