![](/img/trans.png)
[英]Objective-C - Firebase retrieving data from database and populate in table
[英]Populate table in pdf - objective-C
我像本教程一样以pdf格式绘制表格视图,并且当表格如此大时(如教程中所示)它可以工作,但是我需要一张小桌子,所以我进行了更改:
int xOrigin = 350;
int yOrigin = 200;
int rowHeight = 10;
int columnWidth = 35;
int numberOfRows = 6;
int numberOfColumns = 3;
[self drawTableAt:CGPointMake(xOrigin, yOrigin) withRowHeight:rowHeight andColumnWidth:columnWidth andRowCount:numberOfRows andColumnCount:numberOfColumns];
[self drawTableDataAt:CGPointMake(xOrigin, yOrigin) withRowHeight:rowHeight andColumnWidth:columnWidth andRowCount:numberOfRows andColumnCount:numberOfColumns];
现在表是空的:(有没有人对我如何再次填充表有任何想法?
参考您在方法中使用的示例
+(void)drawTableDataAt:(CGPoint)origin
withRowHeight:(int)rowHeight
andColumnWidth:(int)columnWidth
andRowCount:(int)numberOfRows
andColumnCount:(int)numberOfColumns
填充= 10
将您的尺寸更改为20
此方法用于显示用表填充了哪些数据
+(void)drawTableDataAt:(CGPoint)origin
withRowHeight:(int)rowHeight
andColumnWidth:(int)columnWidth
andRowCount:(int)numberOfRows
andColumnCount:(int)numberOfColumns
{
int padding = 10;
NSArray* headers = [NSArray arrayWithObjects:@"Quantity", @"Description", @"Unit price", @"Total", nil];
NSArray* invoiceInfo1 = [NSArray arrayWithObjects:@"1", @"Development", @"$1000", @"$1000", nil];
NSArray* invoiceInfo2 = [NSArray arrayWithObjects:@"1", @"Development", @"$1000", @"$1000", nil];
NSArray* invoiceInfo3 = [NSArray arrayWithObjects:@"1", @"Development", @"$1000", @"$1000", nil];
NSArray* invoiceInfo4 = [NSArray arrayWithObjects:@"1", @"Development", @"$1000", @"$1000", nil];
NSArray* allInfo = [NSArray arrayWithObjects:headers, invoiceInfo1, invoiceInfo2, invoiceInfo3, invoiceInfo4, nil];
for(int i = 0; i < [allInfo count]; i++)
{
NSArray* infoToDraw = [allInfo objectAtIndex:i];
for (int j = 0; j < numberOfColumns; j++)
{
int newOriginX = origin.x + (j*columnWidth);
int newOriginY = origin.y + ((i+1)*rowHeight);
CGRect frame = CGRectMake(newOriginX + padding, newOriginY + padding, columnWidth, rowHeight);
[self drawText:[infoToDraw objectAtIndex:j] inFrame:frame];
}
}
}
下面的粘贴方法用于在表格单元格中绘制文本
+(void)drawText:(NSString*)textToDraw inFrame:(CGRect)frameRect
{
CFStringRef stringRef = (__bridge CFStringRef)textToDraw;
// Prepare the text using a Core Text Framesetter
CFAttributedStringRef currentText = CFAttributedStringCreate(NULL, stringRef, NULL);
CTFramesetterRef framesetter = CTFramesetterCreateWithAttributedString(currentText);
CGMutablePathRef framePath = CGPathCreateMutable();
CGPathAddRect(framePath, NULL, frameRect);
// Get the frame that will do the rendering.
CFRange currentRange = CFRangeMake(0, 0);
CTFrameRef frameRef = CTFramesetterCreateFrame(framesetter, currentRange, framePath, NULL);
CGPathRelease(framePath);
// Get the graphics context.
CGContextRef currentContext = UIGraphicsGetCurrentContext();
// Put the text matrix into a known state. This ensures
// that no old scaling factors are left in place.
CGContextSetTextMatrix(currentContext, CGAffineTransformIdentity);
// Core Text draws from the bottom-left corner up, so flip
// the current transform prior to drawing.
CGContextTranslateCTM(currentContext, 0, frameRect.origin.y*2);
CGContextScaleCTM(currentContext, 1.0, -1.0);
// Draw the frame.
CTFrameDraw(frameRef, currentContext);
CGContextScaleCTM(currentContext, 1.0, -1.0);
CGContextTranslateCTM(currentContext, 0, (-1)*frameRect.origin.y*2);
CFRelease(frameRef);
CFRelease(stringRef);
CFRelease(framesetter);
}
如果您想将文本设置在字体较小的小单元格内
-(void)drawText:(NSString*)textToDraw inFrame:(CGRect)frameRect
{
int length=[textToDraw length];
CFStringRef string = (__bridge CFStringRef) textToDraw;
CFMutableAttributedStringRef currentText = CFAttributedStringCreateMutable(kCFAllocatorDefault, 0);
CFAttributedStringReplaceString (currentText,CFRangeMake(0, 0), string);
CTFontRef font = CTFontCreateWithName((CFStringRef)@"Helvetica", 8.0f, nil);
CFAttributedStringSetAttribute(currentText,CFRangeMake(0, length),kCTFontAttributeName,font);
CTFramesetterRef framesetter = CTFramesetterCreateWithAttributedString(currentText);
CGMutablePathRef framePath = CGPathCreateMutable();
CGPathAddRect(framePath, NULL, frameRect);
CFRange currentRange = CFRangeMake(0, 0);
CTFrameRef frameRef = CTFramesetterCreateFrame(framesetter, currentRange, framePath, NULL);
CGPathRelease(framePath);
CGContextRef currentContext = UIGraphicsGetCurrentContext();
CGContextSetTextMatrix(currentContext, CGAffineTransformIdentity);
CGContextTranslateCTM(currentContext, 0, frameRect.origin.y*2);
CGContextScaleCTM(currentContext, 1.0, -1.0);
CTFrameDraw(frameRef, currentContext);
CGContextScaleCTM(currentContext, 1.0, -1.0);
CGContextTranslateCTM(currentContext, 0, (-1)*frameRect.origin.y*2);
CFRelease(frameRef);
CFRelease(framesetter);
}
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.