[英]Debug vs Release behavior mystery in VC++ 6.0
对于下面的程序,我会得到不同的结果,具体取决于我是在Windows 7的VC ++ 6.0中以调试模式还是发布模式运行它。调试和发布行为的差异几乎总是表示处理指针和循环的错误,但我无法发现错误。
在调试模式下,我得到了我期待的结果:
Entered loop with i == 0, RecordCountNew == 0
RecordCountNew = 1 is positive.
Entered loop with i == 1, RecordCountNew == 1
Adding record with i == 1, RecordCountNew == 1
Added record with i == 1, RecordCountNew == 2
RecordCountNew = 3 is positive.
Entered loop with i == 2, RecordCountNew == 3
RecordCountNew = 4 is positive.
Finished loop with i == 3, RecordCountNew == 4
在发布模式下, 除了 RecordCountNew为正数的断言之外 ,我得到相同的结果:
Entered loop with i == 0, RecordCountNew == 0
RecordCountNew = 1 is positive.
Entered loop with i == 1, RecordCountNew == 1
Adding record with i == 1, RecordCountNew == 1
Added record with i == 1, RecordCountNew == 2
RecordCountNew = 3 is positive.
Entered loop with i == 2, RecordCountNew == 3
Finished loop with i == 3, RecordCountNew == 4
任何人都可以在他们的机器上复制这个,或者更好,解释一下吗?
#include <stdio.h>
#include <algorithm>
using namespace std;
struct record {
int ID;
};
int RecordLimit;
record* Records = NULL;
record** RecordIndex = NULL;
record** RecordIndexNew = NULL;
int main(int argc, char* argv[]) {
RecordLimit = 10;
Records = new (nothrow) record[RecordLimit];
RecordIndex = new (nothrow) record*[RecordLimit];
RecordIndexNew = new (nothrow) record*[RecordLimit];
int i;
for (i = 0; i < RecordLimit; i++) {
RecordIndex[i] = NULL;
RecordIndexNew[i] = NULL;
}
int RecordCount = 0;
for (i = 0; i < 3; i++) {
Records[i].ID = i;
RecordCount++;
}
int RecordCountNew = 0;
for (i = 0; i < RecordCount; i++) {
printf("Entered loop with i == %d, RecordCountNew == %d\n", i, RecordCountNew);
RecordIndexNew[RecordCountNew] = RecordIndex[i];
bool AddNewRecord = (i == 1);
if (AddNewRecord) {
printf("Adding record with i == %d, RecordCountNew == %d\n", i, RecordCountNew);
Records[RecordCount + (RecordCountNew - i)].ID = RecordCount + (RecordCountNew - i);
RecordIndexNew[RecordCountNew + 1] = RecordIndexNew[RecordCountNew];
RecordIndexNew[RecordCountNew] = &Records[RecordCount + (RecordCountNew - i)];
RecordCountNew++;
printf("Added record with i == %d, RecordCountNew == %d\n", i, RecordCountNew);
}
RecordCountNew++;
if (RecordCountNew > 0) printf("RecordCountNew == %d is positive.\n", RecordCountNew);
}
printf("Finished loop with i == %d, RecordCountNew == %d\n", i, RecordCountNew);
delete[] Records;
delete[] RecordIndex;
delete[] RecordIndexNew;
return 0;
}
(更正先前注释的更正):VC6 ++ SP6中的类似结果,但我根本没有“正面”输出。 我要去看看。 我们会看看能不能找到任何东西。 没有承诺(Euro Micelli)
我已经复制了相同的结果(发布时没有任何结果)@EuroMicelli发现。 但是,如果将RecordCountNew
声明为volatile,则输出存在:
volatile int RecordCountNew = 0;
对于您的信息,volatile是一个关键字,它告诉编译器可以在随机时间(例如在CPU中断期间)从外部修改变量,并防止编译器积极优化其周围的代码。
tldr : MSVC6
错误地优化了RecordCountNew
。
PS:将RecordCountNew
声明为short
而不是int
使打印输出重新出现。 你永远不知道20年前编译器的大脑里发生了什么。
PPS:因为我被要求解释这个bug,这里是正确输出的反汇编版本:
edi
寄存器存储RecordCountNew
值, test
指令命令跳转到printf
。 但是,这是OP的编译版本:
test
条件是在基指针寄存器ebp
,它与RecordCountNew
无关。 根据ebp
的值,程序每次输出行,或从不输出。
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