[英]Debug vs Release behavior mystery in VC++ 6.0
對於下面的程序,我會得到不同的結果,具體取決於我是在Windows 7的VC ++ 6.0中以調試模式還是發布模式運行它。調試和發布行為的差異幾乎總是表示處理指針和循環的錯誤,但我無法發現錯誤。
在調試模式下,我得到了我期待的結果:
Entered loop with i == 0, RecordCountNew == 0
RecordCountNew = 1 is positive.
Entered loop with i == 1, RecordCountNew == 1
Adding record with i == 1, RecordCountNew == 1
Added record with i == 1, RecordCountNew == 2
RecordCountNew = 3 is positive.
Entered loop with i == 2, RecordCountNew == 3
RecordCountNew = 4 is positive.
Finished loop with i == 3, RecordCountNew == 4
在發布模式下, 除了 RecordCountNew為正數的斷言之外 ,我得到相同的結果:
Entered loop with i == 0, RecordCountNew == 0
RecordCountNew = 1 is positive.
Entered loop with i == 1, RecordCountNew == 1
Adding record with i == 1, RecordCountNew == 1
Added record with i == 1, RecordCountNew == 2
RecordCountNew = 3 is positive.
Entered loop with i == 2, RecordCountNew == 3
Finished loop with i == 3, RecordCountNew == 4
任何人都可以在他們的機器上復制這個,或者更好,解釋一下嗎?
#include <stdio.h>
#include <algorithm>
using namespace std;
struct record {
int ID;
};
int RecordLimit;
record* Records = NULL;
record** RecordIndex = NULL;
record** RecordIndexNew = NULL;
int main(int argc, char* argv[]) {
RecordLimit = 10;
Records = new (nothrow) record[RecordLimit];
RecordIndex = new (nothrow) record*[RecordLimit];
RecordIndexNew = new (nothrow) record*[RecordLimit];
int i;
for (i = 0; i < RecordLimit; i++) {
RecordIndex[i] = NULL;
RecordIndexNew[i] = NULL;
}
int RecordCount = 0;
for (i = 0; i < 3; i++) {
Records[i].ID = i;
RecordCount++;
}
int RecordCountNew = 0;
for (i = 0; i < RecordCount; i++) {
printf("Entered loop with i == %d, RecordCountNew == %d\n", i, RecordCountNew);
RecordIndexNew[RecordCountNew] = RecordIndex[i];
bool AddNewRecord = (i == 1);
if (AddNewRecord) {
printf("Adding record with i == %d, RecordCountNew == %d\n", i, RecordCountNew);
Records[RecordCount + (RecordCountNew - i)].ID = RecordCount + (RecordCountNew - i);
RecordIndexNew[RecordCountNew + 1] = RecordIndexNew[RecordCountNew];
RecordIndexNew[RecordCountNew] = &Records[RecordCount + (RecordCountNew - i)];
RecordCountNew++;
printf("Added record with i == %d, RecordCountNew == %d\n", i, RecordCountNew);
}
RecordCountNew++;
if (RecordCountNew > 0) printf("RecordCountNew == %d is positive.\n", RecordCountNew);
}
printf("Finished loop with i == %d, RecordCountNew == %d\n", i, RecordCountNew);
delete[] Records;
delete[] RecordIndex;
delete[] RecordIndexNew;
return 0;
}
(更正先前注釋的更正):VC6 ++ SP6中的類似結果,但我根本沒有“正面”輸出。 我要去看看。 我們會看看能不能找到任何東西。 沒有承諾(Euro Micelli)
我已經復制了相同的結果(發布時沒有任何結果)@EuroMicelli發現。 但是,如果將RecordCountNew
聲明為volatile,則輸出存在:
volatile int RecordCountNew = 0;
對於您的信息,volatile是一個關鍵字,它告訴編譯器可以在隨機時間(例如在CPU中斷期間)從外部修改變量,並防止編譯器積極優化其周圍的代碼。
tldr : MSVC6
錯誤地優化了RecordCountNew
。
PS:將RecordCountNew
聲明為short
而不是int
使打印輸出重新出現。 你永遠不知道20年前編譯器的大腦里發生了什么。
PPS:因為我被要求解釋這個bug,這里是正確輸出的反匯編版本:
edi
寄存器存儲RecordCountNew
值, test
指令命令跳轉到printf
。 但是,這是OP的編譯版本:
test
條件是在基指針寄存器ebp
,它與RecordCountNew
無關。 根據ebp
的值,程序每次輸出行,或從不輸出。
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