[英]libGDX - Google Play Game Services in Android Studio
从Eclipse迁移到Android Studio之后,我尽力了。 问题是您可以找到的大多数指南和教程都是针对Eclipse的,但是如果您可以找到一个针对Android Studio的指南,则缺少最重要的部分-实现库或第三方代码。 经过一周的问题和错误后,这里是一个指南
要求:Google Play服务和Google Repostory(在SDK管理器中的Extras下), BaseGameUtils
然后选择Import Gradle Project并选择BaseGameUtil文件夹(在此步骤之前,请不要在项目中复制BaseGameUtils。让Android Studio这样做)在同步selefct Build> Make Module'BaseGameUtils'之后完成gradle
注意如果您在构建时使用了-sdk:minSdkVersion错误,请单击此处 。 在此之后再次构建:BaseGameUtils
集成BaseGameUtils的最后一步是将其包含在android模块中: 之后同步项目。
注意如果在构建时遇到了uses-sdk:minSdkVersion错误,这将有所帮助- 链接
现在是时候打开您的AndroidManifest文件并包括:
申请标签前
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
注意:无需在android gradle脚本中添加Google Play依赖项,因为它已经包含在BaseGameUtils中
申请前, 活动前
<meta-data android:name="com.google.android.gms.games.APP_ID"
android:value="@string/app_id" />
<meta-data android:name="com.google.android.gms.version"
android:value="@integer/google_play_services_version" />
现在您需要在Srtings(android / res / values / Strings.xml)中设置app_id编号
<string name="app_id">928019648708</string>
您的应用ID位于GooglePlay开发者控制台的“游戏服务”部分(在游戏名称下)
为了将android本机代码传递给游戏代码,我们将在核心模块中创建ActionResolver接口:
package com.mygame.test;
public interface ActionResolver {
public boolean getSignedInGPGS();
public void loginGPGS();
public void submitScoreGPGS(int score, String id);
public void unlockAchievementGPGS(String achievementId);
public void getLeaderboardGPGS();
public void getAchievementsGPGS();
}
现在,我们需要在AndroidLauncher类中进行更改(如果有问题,请检查导入):
package com.mygame.test.android;
import android.os.Bundle;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.backends.android.AndroidApplication;
import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
import com.google.android.gms.games.Games;
import com.google.example.games.basegameutils.GameHelper;
import com.mygame.test.ActionResolver;
import com.mygame.test.MyGame;
public class AndroidLauncher extends AndroidApplication implements ActionResolver, GameHelper.GameHelperListener {
private GameHelper gameHelper;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
if (gameHelper == null) {
gameHelper = new GameHelper(this, GameHelper.CLIENT_GAMES);
gameHelper.enableDebugLog(true);
}
gameHelper.setup(this);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
initialize(new MyGame(this), config);
}
@Override
public boolean getSignedInGPGS() {
return gameHelper.isSignedIn();
}
@Override
public void loginGPGS() {
if (!gameHelper.isSignedIn()) {
try {
runOnUiThread(new Runnable() {
public void run() {
gameHelper.beginUserInitiatedSignIn();
}
});
} catch (final Exception ex) {
Gdx.app.log("MainActivity", "Log in failed: " + ex.getMessage() + ".");
}
} else {
gameHelper.reconnectClient();
}
}
@Override
public void submitScoreGPGS(int score, String id) {
Games.Leaderboards.submitScore(gameHelper.getApiClient(), id, score);
}
@Override
public void unlockAchievementGPGS(String achievementId) {
Games.Achievements.unlock(gameHelper.getApiClient(), achievementId);
}
@Override
public void getLeaderboardGPGS() {
if (gameHelper.isSignedIn()) {
startActivityForResult(Games.Leaderboards.getLeaderboardIntent(gameHelper.getApiClient(), "CgkI5MyZk4FbHAJQXQ"), 100);
} else if (!gameHelper.isConnecting()) {
loginGPGS();
}
}
@Override
public void getAchievementsGPGS() {
if (gameHelper.isSignedIn()) {
startActivityForResult(Games.Achievements.getAchievementsIntent(gameHelper.getApiClient()), 101);
} else if (!gameHelper.isConnecting()) {
loginGPGS();
}
}
@Override
public void onSignInFailed() {
gameHelper.getSignInError();
}
@Override
public void onSignInSucceeded() {
}
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data){
super.onActivityResult(requestCode, resultCode, data);
gameHelper.onActivityResult(requestCode, resultCode, data);
}
}
在您的主类(此示例中为MyGame)中创建构造函数:
public ActionResolver resolver;
public Base(ActionResolver ar) {
resolver = ar;
}
与gplay服务通话:
if (!resolver.getSignedInGPGS())
resolver.loginGPGS();
通过以下方式解锁成就并提交分数:
if (resolver.getSignedInGPGS()){
if (currentScore == 0){
resolver.unlockAchievementGPGS("CgkI5MyZk4EbEAIQAg");
}
if (Cookie.bestScore >= 100){
resolver.unlockAchievementGPGS("CgkI5MyZk4EbEAIQAw");
}
resolver.submitScoreGPGS(Cookie.bestScore, "CgkI5MyZk4EbEAIQAQ");
}
注意:对于每个成就和Leaderbord,请使用在开发人员控制台中找到的相应ID值
并致电排行榜和成就
resolver.getLeaderboardGPGS();
resolver.getAchievementsGPGS();
最后,桌面,ios和html启动器可以用相同的方式解析(例如桌面启动器)
public static void main (String[] arg) {
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
ActionResolver resolver= new ActionResolver() {
@Override
public boolean getSignedInGPGS() {
return false;
}
@Override
public void loginGPGS() {
}
@Override
public void submitScoreGPGS(int score, String id) {
}
@Override
public void unlockAchievementGPGS(String achievementId) {
}
@Override
public void getLeaderboardGPGS() {
}
@Override
public void getAchievementsGPGS() {
}
};
new LwjglApplication(new MyGame(resolver), config);
}
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.