[英]AndEngine Full Image Background (width and height)
我真的是Android游戏开发的新手,我面临着有关屏幕图像背景的问题。
这是扩展SimpleBaseGameActivity
完整类代码
更新了与图像尺寸对应的相机宽度和高度
private final int CAMERA_WIDTH = 480;//800;
private final int CAMERA_HEIGHT = 836; //1280;
private Camera mCamera;
//Background variables
private TextureRegion region;
private Scene mScene;
@Override
public EngineOptions onCreateEngineOptions() {
this.mCamera = new Camera(0,0,CAMERA_WIDTH,CAMERA_HEIGHT);
return new EngineOptions(true, ScreenOrientation.PORTRAIT_SENSOR, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), this.mCamera);
}
@Override
protected void onCreateResources() throws IOException {
BitmapTextureAtlas atlas = new BitmapTextureAtlas(this.getTextureManager(),CAMERA_WIDTH+CAMERA_WIDTH,CAMERA_HEIGHT+CAMERA_HEIGHT);
this.region = BitmapTextureAtlasTextureRegionFactory.createFromAsset(atlas,this,"snow_bg.png",0,0);
atlas.load();
}
@Override
protected Scene onCreateScene() {
this.mEngine.registerUpdateHandler(new FPSLogger());
this.mScene = new Scene();
Sprite sprite = new Sprite(0,0,region,this.getVertexBufferObjectManager());
this.mScene.setBackground(new SpriteBackground(sprite));
return this.mScene;
}
我面临的问题是背景图片,它不是全屏显示。 我一直在寻找如何在AndEngine
拉伸图像背景,但是我没有找到任何好的资源。
这是屏幕截图。
但是图像全屏视图是
请给我一些建议,以实现目标。
提前致谢。
首先:可爱的背景! 第二:您的区域尺寸应为2的幂(256x256、1024x512、2048x2048等)。 第三:您的图片尺寸是多少? 它们与您的相机的宽度或高度相同吗? 如果没有,您可以这样做:
mScene.setBackground(new SpriteBackground(this.mCamera, new Sprite(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT, this.region))); .
通常的想法是设置背景尺寸,而不仅仅是背景位置,因为背景尺寸不会自动拉伸到屏幕尺寸。
多亏了sukasz Motyczka,我才得以通过制作精灵来实现
float centerX = CAMERA_WIDTH/2;
float centerY = CAMERA_HEIGHT/2;
Sprite sprite = new Sprite(centerX,centerY,this.region, this.getVertexBufferObjectManager());
这是我的完整代码
private final int CAMERA_WIDTH = 480;
private final int CAMERA_HEIGHT = 836;
private Camera mCamera;
private TextureRegion region;
private Scene mScene;
@Override
public EngineOptions onCreateEngineOptions() {
this.mCamera = new Camera(0,0,CAMERA_WIDTH,CAMERA_HEIGHT);
return new EngineOptions(true, ScreenOrientation.PORTRAIT_SENSOR, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), this.mCamera);
}
@Override
protected void onCreateResources() throws IOException {
BitmapTextureAtlas atlas = new BitmapTextureAtlas(this.getTextureManager(),CAMERA_WIDTH,CAMERA_HEIGHT);
this.region = BitmapTextureAtlasTextureRegionFactory.createFromAsset(atlas,this,"snow_bg.png",0,0);
atlas.load();
}
@Override
protected Scene onCreateScene() {
this.mEngine.registerUpdateHandler(new FPSLogger());
this.mScene = new Scene();
float centerX = CAMERA_WIDTH/2;
float centerY = CAMERA_HEIGHT/2;
Sprite sprite = new Sprite(centerX,centerY,this.region, this.getVertexBufferObjectManager());
this.mScene.setBackground(new SpriteBackground(sprite));
return this.mScene;
}
改变这个
Sprite sprite = new Sprite(0,0,region,this.getVertexBufferObjectManager());
至
Sprite sprite = new Sprite(0, 0, region,getWidth(), region.getHeight(), region, this.getVertexBufferObjectManager());
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