[英]One-Server vs Multi Clients Realtime monitoring System using - Indy components(idTCPServer/idTCPClient) in DELPHI
我在构建Indy Server / Clients实时监视系统时遇到了一个重要问题...我正在使用DELPHI 2010,而Indy版本是10.5.5 .........我的目的是许多客户端PC连续发送屏幕截图(4〜10fps)到服务器,服务器必须将这些屏幕截图帧发送到某些监控PC。 换一种说法....
Many clients -----send streams--------> to Server
Some monitors <---receive streams----- from Server
当然,在一个客户端和一台带有服务器的监视器的情况下工作正常……但是,如果连接另一台客户端或监视器,则服务器将引发异常“地址000000000 .....上的访问冲突”或“无效的指针”操作”,并断开客户端或显示器的连接。
结果,客户端或监视器将与服务器断开连接。
我使用了idTCPClient组件,使用线程描述了客户端和监视代码,用于发送和接收流。 我确定客户端和监视器端的代码没有问题...但是我认为服务器端绝对有问题。
对于服务器端,我使用了两个TidTCPServer控件:一个是从客户端PC接收流,另一个是发送流以监视PC。
服务器代码如下
{one side----idTCPServerRecv is to receive screenshot streams from clients}
procedure TIndyServerForm.IdTCPServer_RecvExecute(AContext: TIdContext);
var
Hb: TIdIOHandler;
TempStr: TStrings;
begin
Hb := AContext.Connection.IOHandler;
if Not Hb.InputBufferIsEmpty then
Begin
Hb.CheckForDisconnect(True, True);
AContext.Connection.IOHandler.CheckForDisconnect(True, True);
recv_Stream := TMemoryStream.Create;
recv_Stream.Clear;
if (ReceiveStream(AContext, TStream(recv_Stream)) = False) then
begin
ROutMsg :=AContext.Binding.PeerIP+' -> receiving failed: ' + IntToStr(recv_Stream.Size)+'byte';
recv_Stream.Free;
Exit;
end;
if recv_Stream.Size < 1024 then
begin
recv_Stream.Seek(0, soFromBeginning);
ROutMsg :=AContext.Binding.PeerIP+' -> captionString received('+
IntToStr(recv_Stream.Size)+' byte) : "'+StringFromStream(TStream(recv_Stream))+'"';
recv_Stream.Free;
end
else
begin
ROutMsg :=AContext.Binding.PeerIP+' -> screenshot received: ' + KBStr(recv_Stream.Size)+' KB';
if G_Sendable = False then
begin
send_Stream:=TMemoryStream.Create;
send_Stream.Clear;
recv_Stream.Seek(0, soFromBeginning);
send_Stream.Seek(0, soFromBeginning);
send_Stream.CopyFrom(recv_Stream, recv_Stream.Size);
G_Sendable :=True;
end;
recv_Stream.Free;
end;
end;
Application.ProcessMessages;
WaitForSingleObject(Handle, 1);
end;
{another side----idTCPServerSend is to send screenshot streams to monitors}
procedure TIndyServerForm.IdTCPServer_SendExecute(AContext: TIdContext);
begin
if G_Sendable then
begin
send_Stream.Seek(0,soFromBeginning);
if (SendStream(AContext, TStream(send_Stream)) = False) then
begin
SOutMsg :=AContext.Binding.PeerIP+' -> sending failed -> ' + KBStr(send_Stream.Size)+' KB';
send_Stream.Free;
G_Sendable :=False;
Exit;
end;
SOutMsg :=AContext.Binding.PeerIP+' -> sending successful-> ' + KBStr(send_Stream.Size)+' KB';
send_Stream.Free;
G_Sendable :=False;
end;
Application.ProcessMessages;
WaitForSingleObject(Handle, 1);
end;
对于具有实时流交换的多客户端连接,我该怎么办...每个客户端PC每秒发送屏幕截图流4〜10次...并且这些流必须发送到相应的监视器,请给我建议。...
在“监视器”端,线程中的TIdTCPClient可以侦听来自服务器的传入屏幕截图数据。 我在这里发布了有关使用Indy(源代码)进行服务器端推送消息传递技术的博客文章:
Indy 10 TIdTCPServer:服务器端消息推送示例
需要其他服务器端代码才能将传入的数据定向到监视客户端。 实际上,您只需要在上下文中添加“标签”(可能是布尔标志),即可表明该连接是否正在发送或监视屏幕截图数据。 SO上的其他问题已经回答了如何为连接上下文分配自定义属性并对其进行迭代。
您的代码甚至都不是线程安全的,这就是为什么您会出错。 IdTCPServer_Recv
每个客户端线程IdTCPServer_Recv
将其各自的快照接收到单个共享的recv_Stream
变量,然后将该数据复制到单个共享的send_Stream
变量。 然后,连接到IdTCPServer_Send
所有客户端将同时读取并发送相同的send_Stream
。 您到处都在践踏记忆。
您需要使用局部变量而不是共享变量来接收每个屏幕快照,并且需要为每个监视器客户端使用单独的 TStream
对象。 不要使用共享的TStream
进行发送,当然也不要使用全局的布尔变量让每个监视器客户端使用它。 让IdTCPServer_RecvExecute()
主动创建一个新的TMemoryStream
对象并将其传递给需要发送当前屏幕截图的每个监视器客户端。
尝试更多类似这样的方法:
uses
..., IdThreadSafe;
type
TMonitorContext = class(TIdServerContext)
public
Screenshots: TIdThreadSafeObjectList;
ScreenshotEvent: THandle;
constructor Create(AConnection: TIdTCPConnection; AYarn: TIdYarn; AList: TThreadList = nil); override;
destructor Destroy; override;
end;
TScreenshotInfo = class
public
ClientIP: string;
ClientPort: TIdPort;
Data: TMemoryStream;
constructor Create;
destructor Destroy; override;
end;
constructor TMonitorContext.Create(AConnection: TIdTCPConnection; AYarn: TIdYarn; AList: TThreadList);
begin
inherited;
Screenshots := TIdThreadSafeObjectList.Create;
Screenshots.OwnsObjects := True;
ScreenshotEvent := CreateEvent(null, True, False, nil);
end;
destructor TMonitorContext.Destroy;
begin
Screenshots.Free;
CloseHandle(ScreenshotEvent);
inherited;
end;
constructor TScreenshotInfo.Create;
begin
inherited;
Data := TMemoryStream.Create;
end;
destructor TScreenshotInfo.Destroy;
begin
Data.Free;
inherited;
end;
{one side----idTCPServerRecv is to receive screenshot streams from clients}
procedure TIndyServerForm.IdTCPServer_RecvExecute(AContext: TIdContext);
var
recv_stream: TMemoryStream;
monitors, queue: TList;
i: Integer;
screenshot: TScreenshotInfo;
monitor: TMonitorContext;
begin
recv_stream := TMemoryStream.Create;
try
if not ReceiveStream(AContext, recv_stream) then
begin
ROutMsg := AContext.Binding.PeerIP + ' -> receiving failed: ' + IntToStr(recv_Stream.Size) + ' byte';
Exit;
end;
if recv_Stream.Size < 1024 then
begin
recv_Stream.Position := 0;
ROutMsg := AContext.Binding.PeerIP + ' -> captionString received(' +
IntToStr(recv_Stream.Size) + ' byte) : "' + StringFromStream(recv_Stream) + '"';
end
else
begin
ROutMsg := AContext.Binding.PeerIP + ' -> screenshot received: ' + KBStr(recv_Stream.Size) + ' KB';
monitors := IdTCPServer_Send.Contexts.LockList;
try
// alternatively, only queue the screenshot to particular monitors
// that are actually interested in this client...
for i := 0 to monitors.Count-1 do
begin
monitor := TMonitorContext(monitors[i]);
screenshot := TScreenshotInfo.Create;
try
recv_Stream.Position := 0;
screenshot.Data.CopyFrom(recv_stream, 0);
screenshot.Data.Position := 0;
queue := monitor.Screenshots.LockList;
try
queue.Add(screenshot);
SetEvent(monitor.ScreenshotEvent);
finally
monitor.Screenshots.UnlockList;
end;
except
screenshot.Free;
end;
end;
finally
IdTCPServer_Send.Contexts.UnlockList;
end;
end;
finally
recv_stream.Free;
end;
end;
{another side----idTCPServerSend is to send screenshot streams to monitors}
procedure TIndyServerForm.FormCreate(Sender: TObject);
begin
IdTCPServer_Send.ContextClass := TMonitorContext;
end;
procedure TIndyServerForm.IdTCPServer_SendExecute(AContext: TIdContext);
var
monitor: TMonitorContext;
queue: TList;
i: Integer;
screenshot: TScreenshotInfo;
begin
monitor := TMonitorContext(AContext);
if WaitForSingleObject(monitor.ScreenshotEvent, 1000) <> WAIT_OBJECT_0 then Exit;
screenshot := nil;
try
queue := monitor.Screenshots.LockList;
try
if queue.Count > 0 then
begin
screenshot := TScreenshotInfo(queue[0]);
queue.Delete(0);
end;
if queue.Count = 0 then
ResetEvent(monitor.ScreenshotEvent);
finally
monitor.Screenshots.UnlockList;
end;
if screenshot = nil then Exit;
// you should send screenshot.ClientIP and screenshot.ClientPort to
// this monitor so it knows which client the screenshot came from...
if not SendStream(AContext, screenshot.Data) then
begin
SOutMsg := AContext.Binding.PeerIP + ' -> sending failed -> ' + KBStr(screenshot.Data.Size) + ' KB';
Exit;
end;
SOutMsg := AContext.Binding.PeerIP + ' -> sending successful-> ' + KBStr(screenshot.Data.Size) + ' KB';
finally
screenshot.Free;
end;
end;
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